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AMD confirms that the RX 6000 series will support ray tracing in existing titles

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AMD confirms that the RX 6000 series will support ray tracing in existing titles

AMD's Radeon RX 6000 series of graphics cards will support hardware-accelerated ray tracing. So far, the company has been silent regarding the performance of their new GPUs within ray tracing applications, leaving fans and enthusiasts to speculate about the performance of Radeon's upcoming GPU lineup.

Rumour has been running wild across the internet, with some going so far as to claim that AMD's RX 6000 series will not support existing ray tracing enabled titles on PC. When responding to a question from AdoredTV, AMD confirmed that they would be supporting industry standards, including Microsoft's DXR API and Vulkan's raytracing API.


AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API. Games making of use of proprietary raytracing APIs and extensions will not be supported.


AMD's Radeon RX 6000 series will support today's ray tracing titles, with the only exceptions being those which utilise proprietary APIs and extensions. This means that AMD RX 6000 series should support titles like Control, which uses the DXR API, but won't support Quake II RTX or Wolfenstein Youngblood, both of which use Nvidia's proprietary Vulkan RTX API extensions.

This means that a minority of today's ray tracing titles will not be supported on AMD's RX 6000 series. That said, most of these titles can run without ray tracing enabled and still offer gamers a satisfying visual experience.

The launch of AMD's RX 6000 series will push developers away from proprietary APIs and towards industry-standard APIs like Microsoft's DirectX Raytracing (DXR) API.

AMD plans to release more data about their Radeon RX 6000 series of graphics cards before their November 18th launch. Let's hope that we can get a quick look at some ray tracing performance numbers before the RX 6000 series launches.

https://www.overclock3d.net/news/gp...will_support_ray_tracing_in_existing_titles/1


Personally I don't think you are missing mutch with Youngblood, so great news for everyone with supported hardware can try out DXR with both vendors when AMD launch their new gpus.
 
I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.
 
I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.
To be expected, unfortunately, when going by their history. I'd be very surprised if Cyberpunk isn't using proprietary Nvidia technology, meaning raytracing won't work on AMD.

Although, if I am correct and it doesn't work initially, it will in time on AMD cards as it's being enhanced for the new consoles with raytracing.
 
I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.
Its always been that way. From hairworks, to phsyx, etc. They don't do standards. However, they want to market their proprietary stuffs as standard and shame AMD with it, if they can. Claiming AMD can't do it until it becomes aboslete.


Never trust any rt benchmarks/games that were out before rx6000 series or touted to work well with ampere. More then likely its running in a proprietary way specifically designed to only operate well with ampere.
 
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I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.

Sigh

for starters developers won't implement new features unless they get some technical and dev support especially if they are only going to run on a limited set of hardware.

Also nVidia where the only one supporting RT for 2 years, so as a developer would spend money and dev time (more money) using DXR with limited support from MS to implement which will only work on nvidia hardware at the time.

Or Work with nvidia who have the only hardware support, use some of there API extension of DXR in RTX to make the job easier and faster on a new technology, as well as get nvidia's technical support from documentation and personal etc

so chill.

Now that AMD do have hardware I like to think they with other some support as well (documentation and personal) in how to implement DXR rather the RTX. At that stage developers will more likely just migrate to DXR rather that RTX as it supported by both sets of hardware.
 
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Sigh

for starters developers won't implement new features unless they get some technical and dev support especially if they are only going to run on a limited set of hardware.

Also nVidia where the only one supporting RT for 2 years, so as a developer would spend money and dev time (more money) using DXR with limited support from MS to implement which will only work on nvidia hardware at the time.

Or Work with nvidia who have the only hardware support, use some of there API extension of DXR in RTX to make the job easier and faster on a new technology, as well as get nvidia's technical support from documentation and personal etc

so chill.

Now the AMD do have hardware I like to think they with other some support as well (documentation and personal) in how to implement DXR rather the RTX. At that stage developers will more likely just migrate to DXR rather that RTX as it supported by both sets of hardware.

This would be a massive issue if AMD were not in the PS5 and XBOX SX, this should mean that Xbox games with RT ported to PC should also run on AMD GPUs fine, im guessing PS5 will use the Vulkan renderer, so again AMD should be fine there too.
 
This would be a massive issue if AMD were not in the PS5 and XBOX SX, this should mean that Xbox games with RT ported to PC should also run on AMD GPUs fine, im guessing PS5 will use the Vulkan renderer, so again AMD should be fine there too.

Yep AMD can leverage there positions to in the console space to help support RT in PC games and port, but they still need to offer developer support in the implementation.
 
I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.

There should be a new rule, if RT is blocked through proprietary implementation on PC then no RT on consoles, you can't have it both ways, so if BFV or Control wont run it on PC because of Nvidia's sponsorship with black box RTX then you can't have it on the consoles.
 
There should be a new rule, if RT is blocked through proprietary implementation on PC then no RT on consoles, you can't have it both ways, so if BFV or Control wont run it on PC because of Nvidia's sponsorship with black box RTX then you can't have it on the consoles.

Why ?
 
Yep AMD can leverage there positions to in the console space to help support RT in PC games and port, but they still need to offer developer support in the implementation.

Do you think AMD hasn't provided any RT support to devs over the last 2 years? Somehow most of the console games have RT in some form and they have been developing them for quite a while I reckon.
 
This would be a massive issue if AMD were not in the PS5 and XBOX SX, this should mean that Xbox games with RT ported to PC should also run on AMD GPUs fine, im guessing PS5 will use the Vulkan renderer, so again AMD should be fine there too.

I wish we could get more Vulkun games on PC, Vulkun is an absolute beast are utilizing the full potential of Turing and Ampere's compute performance leading some crazy high performance like Doom Eternal that runs at 8k 60fps on a 3090 or wolfenstein that does 4k 120fps on a 2080ti
 
I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.

Sigh... nVidia added extensions to Vulkan because no one else was... including no interest from AMD and with Vulkan to implement a vendor agnostic solution for a feature like this would require cooperation from AMD which wasn't forthcoming... remember that Vulkan ultimately grew out of Mantle (PS this isn't me defending nVidia though it will come over that way - this is me having a pop at AMD for not making the effort).

They didn't need to do anything for DXR because MS put the effort in to make it an industry standard.
 
Yep AMD can leverage there positions to in the console space to help support RT in PC games and port, but they still need to offer developer support in the implementation.

How so?

I would have thought the vast majority of game "developers" actually just run with what RT features are provided in the game engine they license - Unreal, Unity, etc.

For those digging a little deeper, I doubt they will go further than the DirectX or Vulcan APIs. AMD provide the driver to bridge that API down to the hardware; devs don't care about this, as long as the API calls do what they should under that driver (i.e. conformance.)

I'd imagine there might be a few AMD-sponsored titles where maybe the devs do a little something extra in conjunction with the AMD engineering teams, but I think those cases will be few and far between.
 
It will make Game Developers think twice about taking Nvidia's money to stuff the game full of Nvidia's junk.
But why? ROLF
:D

But that's the double standard being implied in this thread. And what I alluded to earlier.
There is developer resources to get RT working on console but don't fix RT by trying to make RX HW work on Nvidia code (at a performance lost, stutters, etc). For what should be a standard coming from MS's DXR. The hypocrisy is real as Nvidia will always find a way to mock it up.
 
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I didn't realise that Nvidia had already started tacking on their proprietary BS to ray tracing. I guess bribing developers will be the way forward for them, if they can outright lock AMD cards out of using it.

Eh, no. There was no Vulkan Standard when Quake II RTX and Youngblood came out. And there is nothing stopping AMD from writing their own Ray tracing API for Vulkan to work on both those games, they have just made the choice not to.
 
Dont worry, Nvidias proprietary system will die off, they always do because they arent cross platform. It will be mainly DXR or Vulkan equivalent in future.

No console game is going to use RTX and that is what will influence it.
 
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Dont worry, Nvidias proprietary system will die off, they always do because they arent cross platform. It will be mainly DXR or Vulkan equivalent in future.

No console game is going to use RTX and that is what will influence it.

sigh.... Nvidia is using DXR and Vulkan just like AMD and has always been using DXR and Vulkan for Ray Tracing.
 
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