Anandtech with an excellent in depth article on our Asynchronous Shaders and Asynchronous Compute Engines in our Graphics Core Next GPU architecture.
Source
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
Our Asynchronous Shaders and Asynchronous Compute Engines should offer a significant increase in performance with DirectX 12, and is something that is available on our GCN architecture.
Source
http://www.pcworld.com/article/2903...king-the-potential-of-its-graphics-cards.html
On a side note, part of the reason for AMD's presentation is to explain their architectural advantages over NVIDIA, so we checked with NVIDIA on queues. Fermi/Kepler/Maxwell 1 can only use a single graphics queue or their complement of compute queues, but not both at once – early implementations of HyperQ cannot be used in conjunction with graphics. Meanwhile Maxwell 2 has 32 queues, composed of 1 graphics queue and 31 compute queues (or 32 compute queues total in pure compute mode). So pre-Maxwell 2 GPUs have to either execute in serial or pre-empt to move tasks ahead of each other, which would indeed give AMD an advantage..

Source
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
Our Asynchronous Shaders and Asynchronous Compute Engines should offer a significant increase in performance with DirectX 12, and is something that is available on our GCN architecture.
Gordon Mah Ung from PCWorld said:AMD can't wait for DirectX 12 either, saying it will unlock the potential of its graphics cards.
Source
http://www.pcworld.com/article/2903...king-the-potential-of-its-graphics-cards.html
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