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AMD Frame Rate Targeting Control

Soldato
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AMD Frame Rate Targeting Control

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Frame Rate Targeting Control is a feature that enables users the ability to set a maximum target frame rate when playing an application in fullscreen exclusive mode. The benefits that this may allow a user to experience are reduced GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and reduce heat generation and as a result of that, lower fan speed/noise on the graphics card.


Frame rate targeting control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where framerates often run needlessly into the hundreds of fps.
Users might wish to set a very high cap just to limit wasteful fps like that seen in menus and such, while still taking advantage of the responsiveness given by fps well beyond 60.


Frame Rate Targeting Control is especially useful when rendering relatively ‘easy’ content on powerful hardware, e.g. when you've got a relatively low resolution monitor connected to a higher end graphics board, or when playing an older title, or a game with a relatively lightweight graphics load. Limiting the framerate not only saves power, but also heat and noise, keeping your GPU cool and quiet.


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https://community.amd.com/docs/DOC-1332
 
Which can be used as an excuse if AMD had been the first to officially support downsampling, but they're not, they're second (And by many many months) to come out that late and lacking in support is inexcusable, it's just poor, as Nvidia do support 21:9 downsampling, and have done since inception.

Surprised you've not swapped over to a 970 to get that resolution tbph, you've never came across happy at all with your gpu.

As it stands both implementations aren't perfect, all credit to Nvidia for introducing Downsampling CP integration though.

Nvidia's DSR resolution range and AMD's VSR CC implementation, would be all round perfect imo.
 
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