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AMD gets back in the development game with OpenCL tools and drivers

Soldato
Joined
7 May 2006
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12,183
Location
London, Ealing
We had the chance to talk to AMD about this and get a little peak inside to see how and why we see this in one bench, but not in others.
But before we get too far, let’s take a look at how things work. According to AMD, the 5xxx series is built around the Vec5D shader unit. This provides a cluster of 5 shaders; one is able to handle Fat or complex code while the other four can handle lite or simple code. This means that overall you have 320 “fat” shaders and 1280 “lite”. I know for most of you, you are wondering what this has to do with anything and why it matters to gamers.
http://www.tweaktown.com/articles/3...game_with_opencl_tools_and_drivers/index.html
 
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