Hi there
Some of you guys might find this interesting:-
https://www.eventbrite.com/e/amd-microsoft-game-developer-day-tickets-11172787107
AMD and Microsoft working closely together on DX12, seems like gaming on PC will be better than ever with AMD having both Mantle API and also working closely with Microsoft on DX12 as well, best of both worlds.
Presentation content will be primarily aimed at Graphics programmers
(The evening drinks reception from 6pm will be open to producers, artists, business folks etc, please don’t book tickets, just turn up at 6pm)
This Free Developer Day is open to all Game Developers in Europe - Publisher studios, Indie studios, small or large. Desktop / Tablet developers and Students (studying relevant courses with enough technical skill to understand the content) are all welcome.
You will NOT need to sign a Non Disclosure Agreement to attend
All attendees to complete registration through this website.
All applications to date have been approved, please just show up on the day, no need to bring a paper ticket as we will have a list of registered developers
Agenda:
09.25-09.30 – Welcome and agenda: Kevin Strange, AMD
09.30-10.00 – GCN Performance ftw: Stephan Hodes, AMD
10.00-10.30 – TressFX: The Fast and the Furry Nick Thibieroz, AMD
10.30-11.00 – Xbox Indie Scene 2014: Mike Froggatt, Microsoft
11.00-11.15 – Break
11.15-12.00 – Introduction to DirectX 12: Ivan Nevraev, Microsoft
12.00-12.30 – D3D 12: “The future is so bright you gotta wear shades”: Dave Oldcorn, AMD
12.30-14.00 – Lunch break
14.00-14.45 – Rendering Battlefield 4 with Mantle (includes demo): Johan Andersson, Frostbite
14.45-15.30 – Inside XBox One: Martin Fuller, Microsoft
15.30-16.00 – Coffee break
16.00-16.45 – Low-level Shader Optimization for Next-Gen and DirectX 11: Emil Persson, Avalanche
16.45-17.30 – Holy Smoke! Faster Particle Rendering using DirectCompute Gareth Thomas, AMD
17.30-20.00 – Drinks reception - mingle
We look forward to seeing you all
Cheers, Kevin Strange - AMD EMEA Developer Relations Manager
Some of you guys might find this interesting:-
https://www.eventbrite.com/e/amd-microsoft-game-developer-day-tickets-11172787107
AMD and Microsoft working closely together on DX12, seems like gaming on PC will be better than ever with AMD having both Mantle API and also working closely with Microsoft on DX12 as well, best of both worlds.
Presentation content will be primarily aimed at Graphics programmers
(The evening drinks reception from 6pm will be open to producers, artists, business folks etc, please don’t book tickets, just turn up at 6pm)
This Free Developer Day is open to all Game Developers in Europe - Publisher studios, Indie studios, small or large. Desktop / Tablet developers and Students (studying relevant courses with enough technical skill to understand the content) are all welcome.
You will NOT need to sign a Non Disclosure Agreement to attend
All attendees to complete registration through this website.
All applications to date have been approved, please just show up on the day, no need to bring a paper ticket as we will have a list of registered developers
Agenda:
09.25-09.30 – Welcome and agenda: Kevin Strange, AMD
09.30-10.00 – GCN Performance ftw: Stephan Hodes, AMD
10.00-10.30 – TressFX: The Fast and the Furry Nick Thibieroz, AMD
10.30-11.00 – Xbox Indie Scene 2014: Mike Froggatt, Microsoft
11.00-11.15 – Break
11.15-12.00 – Introduction to DirectX 12: Ivan Nevraev, Microsoft
12.00-12.30 – D3D 12: “The future is so bright you gotta wear shades”: Dave Oldcorn, AMD
12.30-14.00 – Lunch break
14.00-14.45 – Rendering Battlefield 4 with Mantle (includes demo): Johan Andersson, Frostbite
14.45-15.30 – Inside XBox One: Martin Fuller, Microsoft
15.30-16.00 – Coffee break
16.00-16.45 – Low-level Shader Optimization for Next-Gen and DirectX 11: Emil Persson, Avalanche
16.45-17.30 – Holy Smoke! Faster Particle Rendering using DirectCompute Gareth Thomas, AMD
17.30-20.00 – Drinks reception - mingle
We look forward to seeing you all
Cheers, Kevin Strange - AMD EMEA Developer Relations Manager