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AMD's FSR3 possibly next month ?

i hope it supports rdna 2 tbh just cos it aint got dedicated ai chips doesnt mean it cant do it, just im guessing not as fast as ones with ai accelerators in, but its just upscaling ai it shouldnt be that demanding if fsr3 can do a good job already without ai, its only to fix shimmering and ghosting and what not like nvidias version does.

Least thats my hope.
 
Be nice if my 7900gre supported it. Not counting my chickens but you never know. Not very interested in RDNA 4 as they have no top end cards coming out. Might have to wait for RDNA 5 I guess. Looking forward to see my PS5 pro in November given the recent praise.
 
I was meaning more the price these are supposedly going to be for the actual uplift getting .
Ah ok, well I guess it depends on what people think is value for the money. For me having an RDNA 4 based card with good upscaling similar in spec to a 7800xt asking with CPU and 2tb storage it's worth it. Essentially the same I spend on a GPU. I get a lot of people are upset but then that's why it's choice. I mean it's only a few hundred more than I paid for a steam deck. Slightly miffed at having to buy a drive for it though but hey ho. Be interested how this upscaling tech matures and if RDNA 4 uses it. I assume it must be similar.
 
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That's the golden nugget. Will an 8800xt with twice the RT improvement (over last gen) and decent upscaling suffice!
Temper your expectations, at least according to Galah Steve and his conversations with AiB's;



Solidly 'mid-range', see if the hype-train folks think it'll compete directly with the 4080S now eh!
 
Apparently WT raytracing is nvidia only at the mo, i wondered why my fps didnt dip when i put it on ultra rt :p Hopefully it will work amd side soon enough tho.

Also about fsr3.1 in that game, i tried it but xess or however u say it, it works better on the shimmering fences i noticed when lookin around ur hanger when having planes selected, compared to fsr3.1. So think id stick with that as a native aa than other ones where u dont upscale for fps but just for the native aa aspect.
 
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Apparently WT raytracing is nvidia only at the mo, i wondered why my fps didnt dip when i put it on ultra rt :p Hopefully it will work amd side soon enough tho.

Also about fsr3.1 in that game, i tried it but xess or however u say it, it works better on the shimmering fences i noticed when lookin around ur hanger when having planes selected, compared to fsr3.1. So think id stick with that as a native aa than other ones where u dont upscale for fps but just for the native aa aspect.
The biggest benefit to the upscalers I feel is the ability to give TAA the finger and bypass it in most cases. I'd run an upscaler at native ress just for that alone. God I hate TAA.
 
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