Americas Army and setting in-game anti-aliasing

Soldato
Joined
8 Nov 2002
Posts
4,388
Location
Kent
I want to use in game settings for anti aliasing and anisotropic filtering, instead of the driver settings. I know it can be done in the ATI control panel, or via profiles in ATItraytool for example.

I found an INI setting for AF in ini. Thx for help. :)


This is the relevant part of the armyops.ini file (in the game dir /system) where I expect to find the setting:

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=75
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=True
LevelOfAnisotropy=4
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
 
Last edited:
Remember AA is based on an old version of Unreal Tournament before AA and AF were important to people. The LevelOfAnisotropy=4 is the anisatrpic filtering level which in that case is set to 4.
I would advise just setting up your ATI drivers to override AA and AF when you start the game.
For more tweaks check here. This is also good for a lot of other games.
 
I would have thought there would be a way, americas army has already licenced unreal 3 engine and are currently using the latest version of unreal. I think Ive seen a setting in UT2004. Ill reinstall it to check.
 
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