The 'season' is 13 weeks long. 12 weeks of official racing (no relaxing!) and then a week of fun races. For some reason -- I suspect marketing, because a lot of people seem content with the Skip Barber -- iRacing decided not to offer any SB racing in this season's fun week.
The alternative, apart from the despicable Solstice which weighs several tons and acts like it! -- was to buy the next car up (Mazda) *and* an oval to race it on. While that looked like excellent fun (and apparently it was) I'd been looking for some fun in the SB, free from concerns about SR and raining on other people's parade. I objected to being dragged by the credit card into expense I wasn't planning... I blew this month's gaming budget on FC2 (and I regret that!)
I'm not a particularly good driver (relatively safe, but slow) and I don't need the distraction of another car... the SB is quite enough for me to concentrate on learning.
The crashes in the Solstice? Well, some of them were, sort of, where I ended up on the roof unable to recover. But engine damage wasn't implimented at that stage. It is now... causing me no end of grief in my shifts down from 4th to 1st for the hairpin at this week's SB race. I'm losing seconds now as I gingerly coast down from top speed to 2nd, rather than 1st.
But that's a separate issue! The bodywork/wheel damage really did have a big effect on the Solstice's handling. The scene towards the end with the split screen flips is part of the same sequence which created that damage, before the flips. The car was a beast to drive, as you can see from the weaving up the pit lane. All in all it felt very realistic to drive, ie the damage felt consistent with a damaged car, with the forces from the wonky wheels being realistically fed into the handling.
Not that I'd know what that really feels like, but after a decade or so in sims you sort of know when something feels 'right', and iRacing does virtually all the time. I'm a bit bothered that's it's increasingly oval-centric, but for all its flaws (and I think there are many, including the daft name) iRacing is unmatched in my experience. The handling just feels so right, and the force feedback -- when tweaked to suit you -- is superb.
I long for a more relaxed version, but until then we're stuck with either the status quo, or something like GTR Evo... and while I enjoy much of the alternatives to an extent, only Richard Burns Rally has ever managed to satisfy me when it comes to the actual driving. And that's the most important part!
This reply seems to have gone on a bit. I apologise.
Andrew McP