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Ansel and Simultaneous Multi-Projection - Two new exciting techs

Caporegime
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Essex innit!
Mostly we have discussed the raw power of the GTX 1080 and not seen much mention of Ansel (which I think is a really cool idea) and

As a gamer, I love to take beautiful screenshots, but today’s tools are incredibly limited. Getting the perfect shot requires hitting the Print Screen key rapidly, all while constrained to the in-game view and monitor resolution. The lack of precision and control makes it nearly impossible to capture the shot I want.

NVIDIA is changing this with the introduction of Ansel, a powerful, easy-to-use game capture tool built in cooperation with leading game developers.

Ansel lets you freeze time. You can compose your shots from any angle and adjust the image with post-process filters. You can capture at unbelievable resolutions, grab EXR images for full-spectrum color capture, and share your screenshots in 360° panoramas via your smartphone, PC or VR headset.

Ansel-technology

Here’s how Ansel can help you take amazing screenshots:

  • Free Camera — Roll, zoom and reposition. Go wherever you want to create the perfect photo. Ansel instantly overcomes the limitations of traditional game capture, allowing you to frame the perfect shot.
  • Super Resolution — Once you’ve positioned and framed your shot, Ansel allows you to capture screenshots at up to 4.5 gigapixel resolution, or 32x higher than your screen resolution. Using your NVIDIA GeForce GTX GPU, Ansel can render and save these screenshots in just seconds. The result: images that you can downsample to lower resolutions for wall prints, posters or super-high-quality desktop wallpapers.
  • Post-Process Filters — So you can tweak the look, feel and mood of your screenshot before saving, Ansel includes brightness, vignette, sketch, color enhancer, field of view and many other special effects options. It lets you create and share your own special FX filters, as enthusiasts do now for ReShade and other post-process applications.
  • OpenEXR Capture — If you’ve got a high-dynamic range TV or monitor, you can export Ansel screenshots in the OpenEXR format, enabling you to view high-dynamic range, super-resolution screenshots at the highest possible fidelity. Or you can export in OpenEXR to work with the image in editing tools like Adobe Photoshop to further adjust the look of your screen captures.
  • 360-degree Capture — With Ansel you can also capture 360° panoramic screenshots. It automatically stitches the 360° panorama in mono or stereo so you can view them in Google Cardboard, on your PC or in a VR headset. For Cardboard users, we’ve released the NVIDIA VR Viewer bundled with Ansel 360 Capture screenshots that you can view today. Download the app and check it out!

https://blogs.nvidia.com/blog/2016/05/06/nvidia-ansel-game-capture/

And for the bit that bugged me the most when triple screen gaming, they have brought a new tech called Simultaneous Multi-Projection. In a nutshell, those who have gamed on multi monitors will back me up when I say that the side screens were horrible and looked stretched and warped. Not sure of the technical term but we used to refer to it as 'Fisheye' but looks like NVidia have now solved this problem.

Meanwhile, Simultaneous Multi-Projection is a new rendering pipeline for Pascal cards that allows them to render 16 independent "viewpoints" in a single rendering pass. In a regular graphics card, a single viewpoint—i.e. what a user sees on a monitor—is rendered in one pass. That's fine for most applications, but problems occur with multi-monitor setups and VR. In a triple monitor setup where a users curves the monitors, the graphics card can only render a single viewpoint, where it assumes all the monitors are arranged in a straight line, resulting in the images on the left and right monitors looking warped.

So not just a new GPU but some additions to the way rendering is done and I can see many people using Ansel and posting in the High res image thread in the games section :cool: Plus some crazy amount of IQ to boot.
 
They also have a new tech which helps massively with VR rendering at no IQ cost at all. This is probably where the 2x Titan X performance thing comes from.
 
The big questions is

Does the game need to be coded to user ANSEL and Single Pass Stereo or have nVidia found a magic way of making it work out of the box ?

I am sure it is done at driver level and more will be added as they go but purely guessing here.
 
You are literally wrong, the article says you're wrong, everything I've seen suggests Nvidia is lowering resolution on parts of the image to increase performance. Saying this increases FPS without reducing IQ is nothing short of ridiculous.

The amount of times you have claimed this and that lately and got it wrong, you will have to excuse me if I don't take your word for it.
 
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