AntRush works like a basic RTS: You construct a base, build (or in this case, birth) units, collect resources, and in time go forth and conquer your enemies. AntRush adapts this general layout and applies it to Ants. You begin with your “factory,” the Queen, and a small handful of units, which might consist of a mix of Workers and Soldiers. The Queen is essentially the flagship of your nest – if she is killed, you are defeated. The Workers construct the nest and collect food, but are next to worthless as a fighting force when it comes to the Soldiers, which are what you will eventually use to defeat your enemies. You can order your Queen to produce more eggs of any given “Caste” of unit, and she will lay the eggs (given that there is enough food; the “money/resource” of the game takes place in the form of fallen leaves). The structures that are shared by all the playable races of the game are simple yet strategically effective: there is the Chamber (allows your Queen to hide under the ground), the Silo (where food is stored), the Bunker (heals ants that rest in it between battle), and the Hatchery (where eggs are hatched).


http://antrush.com/
http://tigsource.com/articles/2008/07/27/antrush