Soldato
- Joined
- 25 May 2011
- Posts
- 3,299
Apart from pimax 8k,?
Nothing on the horizon yet. GPU grunt still isn't there really to drive 4k per eye.
As I've said before though, once you are in VR you don't notice it as the immersion is so good.
Yeah, they could go to 50% more pixels but then who's going to buy it? Only the people with the absolute bleeding edge of GPUs will be able to run it at 90fps. HTC and Oculus took a ton of flack when the headsets were announced because of the very steep GPU requirements of a 970 or better.
We're going to have a few years at the resolution were at before they push anything out again I think.
50% more isn't much either. Rift and Vive are 1060x1200 per eye which is 1.27mp. 1.9mp which is 50% more and that only pushes the resolution out to say 1360x1400 per eye. Not much of a difference at all. I think the next leap will be 4k per eye which will be 3840x2160 but with foveated rendering to cut down on the GPU horsepower needed. Still looking at a few years out though yet.
Yes I am inclined to agree, with you. I get the economics of it, Just very frustrating for those of us that do run high end and have to wait for something we are ready for. I`ld replace my oculus tomorrow if If there was a progression. Loving it still but VR has the bug with me and just want more good stuff.
What graphics card do you run it on?[/QUOT
Currently using a 1080ti Zotac Amp Extreme
More pixels wont cure the screen door effect tho,, it might make it worse.. The playstation headset uses a lower resolution and this makes the screen door effect go away. So are we going the wrong way with the resolution, should manufactures be using less pixels to eliminate the screen door effect that way?
Possibly, I never got SDE with the DK2. However most games do need more pixels tbh, I'm happy waiting for the tech to get more polished.
How did you not get the SDE on the DK2? I have just bought the DK2 and its a bit like wearing tights over your head, small black dots.
Have you noticed the lenses are super sensitive to scratches on the dk2? I have only had the dk2 a week and the lenses are covered.. I am going to see if a glasses shop can make me some new lenses because they are only glued into those plastic cups, I will get some screen protectors while Im at it I think.
How did you not get the SDE on the DK2? I have just bought the DK2 and its a bit like wearing tights over your head, small black dots.
That's probably more to do with the subpixel structure and fov than the resolution. The Rift and Vive use a pentile layout with a 110 degree fov (i.e. more magnified), PSVR is straight RGB at 100 degrees.More pixels wont cure the screen door effect tho,, it might make it worse.. The playstation headset uses a lower resolution and this makes the screen door effect go away. So are we going the wrong way with the resolution, should manufactures be using less pixels to eliminate the screen door effect that way?
Some games already do...Its a shame that they dont take advantage of two or more GPU properly, imagine a 1080ti per eye
Some games already do...
Raw Data?I know NVidia have SLI VR available but sadly isnt it only NVidia Fun House and Serious Sam that support it, I have neither