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I spotted the RIMS Racing demo was out on Steam today and gave it a go this evening. (Brand new bike racing game.)
After an initial Meh! (The settings were all on Very High by default, leading to stutter), I found myself enjoying each lap more and better understanding the feedback on offer. Loss of traction, weight transfer - laterally and vertically, surface grip - all there.
It's still two months out from release and already looks/sounds/plays better than the shovelware Milestone has been forcing on us year after year.
The AI is very prone to crashing into you, though. Hope they can fix that by launch.
Early days, but more track time tomorrow, methinks...
After an initial Meh! (The settings were all on Very High by default, leading to stutter), I found myself enjoying each lap more and better understanding the feedback on offer. Loss of traction, weight transfer - laterally and vertically, surface grip - all there.
It's still two months out from release and already looks/sounds/plays better than the shovelware Milestone has been forcing on us year after year.
The AI is very prone to crashing into you, though. Hope they can fix that by launch.
Early days, but more track time tomorrow, methinks...