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Anyone managed to find a point to 8 threads yet?

wiki said:
Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support, tessellation, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.

Direct3D 11 will run on Windows Vista, Windows 7, and all future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware.

Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware.

Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality.

Microsoft have stated that Direct3D 11 is scheduled to be released to manufacturing in July 2009, with the retail release coming in October 2009.
Will be interesting just to see how much improvement using a dual core to quad core cpu will be when using a DX11 Graphics card.
 
You have to remember that i7 is still only a quad core processor, if you max out the 4 physical processors then the 4 logical processors are just feeding on what's left.

Hyperthreading technology is really about improving the efficiency of the physical processors, it does this by allowing an extra thread to run on areas of the CPU that would be otherwise idle and wasted.
 
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