Anyone play DFO? (Darkfall online)

Soldato
Joined
19 Oct 2002
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It has great promise, but I find it boring, I ran into a player town a few ago & attacked a player, then he started just jumping around like in & out of existance. I know the server has synce issues, which makes PvP a pain. Plus being unguilded seems to be boring, I wish they would hurry up with the NA server.
 
It's bound to be boring if you're not in a guild, because it's a PvP game. Does it have any solo content?

That said, if the PvP isn't even working properly, that's quite annoying!
 
Same as above really you have to be guilded to be enjoying it but then once you're guilded you have to be grouped to go out and PvE, solo PvP is very hard so that needs grouping as well.
 
Well the synce issues are annoying me, I am in the US, but my ping is 250ish. Not great, but not horrid. I only have synce probs. with other players, if they are running around, they flash in & out it sucks. :(
 
Second siege I've been involved in over the course of playing Darkfall since release, all is going so well, 4 hours of taking over a city and wham server reset.

Do not buy Darkfail, it seems very odd they're having a lot of server "crashes" everytime a large siege goes on, which essentially is the game and nothing else is even worth buying the game for.

Stay clear for atleast a few more months.
 
Does it show any signs of being as enjoyable as UO, once bugs/issues are sorted?

I never played UO but the game is absolutely fantastic until the best part of the game (sieges) get quite big and the servers can't handle it. Considering the game was created with Sieges being one hell of a large part of it they currently don't work.

I was having so much fun tonight.
 
Well it is awesome feeling when you raid (when the servers work properly) as you get the feeling you could die any second and loose everythign you have on you, it can get very intense.

I guess I am missing something. The threat of dying and losing some items doesnt sound awesome. The raid itself looked more like a closing down sale rather than a seige.
 
bloodline76 said:
I guess I am missing something. The threat of dying and losing some items doesnt sound awesome.

The better a player you become, the less of an issue that threat becomes. That's the reason it's there.
 
I guess I am missing something. The threat of dying and losing some items doesnt sound awesome

Its a taste thing, or possibly even a generational thing. One of the things which made UO the greatest MMO ever was that when you died your body could be looted. It actually made you fear for your character when out in the wild, death had substantial meaning. It wasnt just a case of using dying as a quick way to travel somewhere, like it is in so many "modern" MMOs.

One of the things I miss from the UO days is the feeling I got from being worried about my character dying, whereas today I die in an MMO and I think..so? who cares...oh I died, big deal.

I do think though thats its very much a taste/generational thing. Newer MMO'ers dont like it, older MMO'ers are more likely to. Its just one of those things which newer MMO'ers cant understand, a bit like how you tell a newer MMO'er that UO was the greatest MMO ever, yet it didnt have a single quest in it. They stare at you in disbelief , not understanding how an MMO without even 1 quest can possibly be good :D
 
Trying here to imagine the outcry if they made WoW full loot on the PvP servers. Grinding purples would take on a whole new significance if someone could whack you over the head and take them the minute you stepped out of the instance :)

I'd say the culture shock would fry people's brains.
 
Its a taste thing, or possibly even a generational thing. One of the things which made UO the greatest MMO ever was that when you died your body could be looted. It actually made you fear for your character when out in the wild, death had substantial meaning. It wasnt just a case of using dying as a quick way to travel somewhere, like it is in so many "modern" MMOs.

One of the things I miss from the UO days is the feeling I got from being worried about my character dying, whereas today I die in an MMO and I think..so? who cares...oh I died, big deal.

I do think though thats its very much a taste/generational thing. Newer MMO'ers dont like it, older MMO'ers are more likely to. Its just one of those things which newer MMO'ers cant understand, a bit like how you tell a newer MMO'er that UO was the greatest MMO ever, yet it didnt have a single quest in it. They stare at you in disbelief , not understanding how an MMO without even 1 quest can possibly be good :D

Agree on what you're saying, I tried to get some mates who play WoW to come to Darkfall but they won't because they don't see the point. I never played Ultima Online but I heard so many good things about it I had to get Darkfall.

I can see why it's probably one of the few MMO's where you have to sneak around and identify targets before you kill them, use foliage in fear that you can be caught.

If you die in Darkfall you don't ressurect near the closest point of ressurection you spawn at where you binded to last, if you forgot to bind and went travelling for 2 hours you'd come back to life at the place you binded to 2 hours previous which is why essentially Darkfall is a group PVP game.
 
Darkfall has absolutely nothing on UO. I wanted to love DF, and did for a few days, but in the end the bugs and generally amateurish finish put me off. Dont even get me started on the PvP, its about as deep as Bengaboy.
 
Darkfall has absolutely nothing on UO. I wanted to love DF, and did for a few days, but in the end the bugs and generally amateurish finish put me off. Dont even get me started on the PvP, its about as deep as Bengaboy.

Well it is an awesome game, if you come into it expecting it to be exactly like previous games' then you'll be sorely dissapointed. As I said I've not played UO but Darkfall is and awesome experience when you go out.

The battles are on a much larger scale to UO, the skies the limit (mostly on the servers side for a while ;) ) as we've had 1000 vs battles and the feeling has been absolutely awesome compared to most other MMO's as you stand to loose everything.

The combat is good but their is some in game lag which should be sorted soon, Give it time and it will rise up but I've lasted longer than I have so far then War/AoC.

also this is a group focused PVP MMO so playing for a few day's doesn't really get you into the mood of the game, you have to give it a chance and do some group PVP.
 
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