They announced in mid 2023 that it had moved to a pvpve version, if someone didnt know about that in the last 2 years thats on them and as for being miffed about it not being what they wanted, big deal...I've encountered many games over the decades that ended up not being the original idea of the game (Diablo for example, which was originally intended to be a turn based tactical game) but I dont get in a huff about it, thats just immature behaviour imo. If a player cant handle losing gear then again, its probably not the game for them , so what if you lose stuff , its just pixels. I used to play Ultima Online/Everquest 30 years or so ago, when you died in those you lost everything on your body, no safe slots, nothing you lost everything. You even lost XP and could end the day on less xp than you started if you had a particularly bad day, so I've lost more than my fair share of stuff in games but so what, its just pixels and thats the risk vs reward aspect. Giving the players 12 safe slots or something completely changes the experience, it would make death almost meaningless if you could carry out 12 items anyway, thats not the genre, thats not the intent and if someone wants that, then it simply confirms that this isnt the game they should be playing and should move to a title they want rather than try to alter a title so that it fits them, thats not the right way round to pick a game to play imo.Or they were promised one thing and another thing was delivered. Which is unquestionably what happened in this case. The other thing is that a lot of people vibe with the games aesthetics and PvE elements but just want a more controlled experience, if those people went to another game in your suggestion, it would be no different than if they bought the game and just queued for a PvE only game mode, it wouldn't affect the PvP base at all. Dark and Darker got this added on, and from what I've read so has Tarkov.
The kicker is that I don't even think these people would even necessarily enjoy it that much, I think they'd play zero risk for a bit, get bored and leave. The more I've thought about the fundamentals of PvPvE the more I think its generally a terrible idea and that it should really just read as PvP not to confuse anyone. If you don't like PvP then don't play the game. It's why I personally wouldn't play PvE only even if they did add it later. I do however think it can be done like Dark and Darker where 0 development is needed to support it, just disable player vs player damage and allow people to queue for either, you can develop that in a single day. The PvE players would bring in sales revenue and shop purchases, the PvP crowd would be stupid to take problem with that.
FWIW I think PvE only mode is a eventuality but I also don't think it will fix things. After playing the Sand Playtest for a few days, I realized that fundamentally the only good fix is to make the PvP experience better, chances to recover and keep going, not just knocked in a short burst of gunfire and it's all over. Sand is technically extraction but it's amazing fun to battle, even if you lose. For Arc I have no idea how you fix this, way more secret pockets ~50% inventory space. Or ability to call in drones to haul out your current stuff so even if you die it's not a wash.
Again, I think a lot of the moaning on forums stems from people who either a) didnt research the title properly (their fault) or b) cant handle losing non real items in a video game (again, their fault).
Like you, I think they will eventually add a PvE mode, though a PvE extraction shooter would bore me senseless to be honest. I love stuff like Borderlands and other PvE shooters, but not as an extraction shooter, for me the extraction shooter genre requires the I of another player as a foe rather than AI (at least until AI reaches human levels anyway), as long as the PvE aspect doesnt detract from development of the PvP side then sure why not, more choice for everyone, but do not detract from the PvP just to plonk in PvE, that would be my only stipulation.
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