Nope! Happened to me. There I was thinking I had returned with some good loot only to miss it by a split second. This is the worst kind of evil because there is not enough time for them to loot you!if you fully knock people out in the lift just before you return (just as the doors are going up), would they still return with their gear as the bodies are still in the lift? Asking for a friend![]()
Nope! Happened to me. There I was thinking I had returned with some good loot only to miss it by a split second. This is the worst kind of evil because there is not enough time for them to loot you!

I Would love that card, but currently around £450 more than the PNY I have seen (though never had PNY).I went from a 3090 Suprim X to a 5080 Suprim and it's been an absolute game changer. It runs literally 20c cooler too which I still can't quite get my head around (54-56c maxed out). Probably not good 'value' but certainly worth the upgrade.
Wouldn't go that far. The game has a strong base to build from but needs a few UI tweaks and some careful balancing to incentivise co-operative play versus the ARC. Let's see where it's at in 2 months.Upper Echelon reckons this is game of the decade.
I have not bought yet myself but im following it closely and will probably buy mainly for solo play but im so invested in BF6 and Escape from Duckov right now im going to hold off for a while yet.
Let's see where it's at in 2 months.

It will be dead within six months.
I’ll be surprised if it lasts that long especially with the like of BF6 around.
Sounds fair game to me since it all began with a firefight outside. But I've seen this happen to other players and had it happen to myself once ( from a player who had been acting "friendly" the whole match ). I consider this griefing since the perpetrator has nothing to gain from the interaction, other than ***** & giggles.Haha, these guys deserved it. Was in a duo and about to extract when another duo tried to kill us, so we backed off. What they didn't realise is a rocketeer was above the lift and unleashed hell on them when they tried to extract (I may of added one or two grenades into the lift also). So as my teammate sorted the console I knocked both of them out just as the lift doors shut![]()
Seems you have issues understanding time.Didnt you see the below...BF6 will have killed it off by then![]()
It'll survive. I think BF6 and the latest CoD will drag some of the more twitchy PvP players away. But with the end of match surveys, it would appear that Embark are still mulling over how to balance the PvPvE, or perhaps even considering a pure PvE mode for those that want it. Personally I'd prefer for it to remain PvPvE but I would like to see a "reputation" or bounty system added.Didnt you see the below...BF6 will have killed it off by then![]()
Sounds fair game to me since it all began with a firefight outside. But I've seen this happen to other players and had it happen to myself once ( from a player who had been acting "friendly" the whole match ). I consider this griefing since the perpetrator has nothing to gain from the interaction, other than ***** & giggles.
True, maybe it will have died between 2 months and 6 monthsSeems you have issues understanding time.

A rep/bounty system would be interesting though I guess there would then need to be someway to identify who a person is before you kill them (as opposed to after, as it is at the moment) so that you know if they have a decent bounty on themIt'll survive. I think BF6 and the latest CoD will drag some of the more twitchy PvP players away. But with the end of match surveys, it would appear that Embark are still mulling over how to balance the PvPvE, or perhaps even considering a pure PvE mode for those that want it. Personally I'd prefer for it to remain PvPvE but I would like to see a "reputation" or bounty system added.
Could have it you just need to "ping" them to identify if they are a bandit. Or the devs could provide more incentive to use the binoculars ; looking through them "tags" players with bounties on them for a few secs. Lots of ways the devs could introduce a non-intrusive rep system that doesn't over-penalise PvP.A rep/bounty system would be interesting though I guess there would then need to be someway to identify who a person is before you kill them (as opposed to after, as it is at the moment) so that you know if they have a decent bounty on them
if you fully knock people out in the lift just before you return (just as the doors are going up), would they still return with their gear as the bodies are still in the lift? Asking for a friend![]()
Yup, seen this happen plenty of times in PvPvE games that failed to address griefing tactics ( almost every PvP based MMO in existence ).If you deliberately allow people to get off to cruelty in your game, people will, those that are put off by it will leave
Do you think theres a solution that could be implemented to prevent it happening? Or do you think its just a pvpve thing and all games in the genre are doomed to have poor long term health as a result of extraction killing in them.If you deliberately allow people to get off to cruelty in your game, people will, those that are put off by it will leave, those that reciprocate it will stay, causing it to happen more over time. It'll be slow at first but feedback loops will cause it to get worse, which is why my long term predictions for the health of the game aren't great.
Doomed, unless they introduce a community-policed reputation system. As I said above, seen so many PvPvE games ultimately fail because they didn't do this. As @PrincessFrosty says, if they don't act it will just set a negative feedback loop in motion encouraging griefing tactics.Do you think theres a solution that could be implemented to prevent it happening? Or do you think its just a pvpve thing and all games in the genre are doomed to have poor long term health as a result of extraction killing in them.
Do you think that extraction killing is the reason why Hunt Showdown and Tarkov failed? Was there anything they could have done to have stopped them failing or is it just a genre which cant succeed longterm?Doomed, unless they introduce a community-policed reputation system. As I said above, seen so many PvPvE games ultimately fail because they didn't do this. As @PrincessFrosty says, if they don't act it will just set a negative feedback loop in motion encouraging griefing tactics.