Arc Raiders

The hatch system to extract is a way of mitigating this as well, they can't cover every extraction point on the map. Hatch keys are pretty easy to come by too.

That's a good point. I can see it being tricky to work out a proper reputation system. You can't just go on PVP kills, as you might need to kill another player just to defend yourself, plus there are accidental kills too.
 
Yeah we had this yesterday on buried grounds there was about 3 minutes left we went down to the train station to extract (thinking we would be the last team in the map), realised there was another group on the other side of the station. We had too much loot to risk losing so turned around and quickly ran to a hatch instead
 
The hatch system to extract is a way of mitigating this as well, they can't cover every extraction point on the map. Hatch keys are pretty easy to come by too.
Hatch keys are very easy to come by, via buying (cheap) or crafting. I'm surprised really that more people dont use them, you never encounter other players at them and they dont have ARC at them. Its one of the things that amazes me that people who keep getting killed at extraction dont just use hatches instead, strikes me as a very obvious thing to do tbh.
 
Anyone in here used the nvidia DSR to upscale to 4K before? Tried it last night on the ultrawide and it looked incredible (everything maxed went from 150 fps to around 90 too so more then playable). But I did notice a little bit of input latency, is there a setting I missed to help mitigate this or is it just something you have to deal with when using DSR, I have always played CS so pretty sensitive to input latency I think even if it is only small.
 
What a game... had an epic encounter with the Queen and a random player last night. The whole experience was thrilling, sound and visually.

I was playing around teasing the queen to see what her attacks are, drawing her attention and then hiding inside a building. Whilst I was at it, I saw a player in the distance sneaking into the queens lair (or what ever the object is that she guards) I Left the queen alone and she wandered back to her lair. Given I had a free loadout I decided what the heck and just sprinted to the lair without her seeing. Met the guy who was running the quest inside her lair (I didn't know what he was doing) it became obvious he was running in and out (between the flames) and opening a load of hatches, he had dropped a barrier just outside the vents to hide from the queen/other Arc. I started to assist with opening the vents for him so he could spend longer in there. This all whilst the queen is stalking over and around the lair, the sound throughout my headset was god like! The player would drop me some items each time. Once he was finished looting, it was a case of how to get away without the queen noticing.

Being the kind guy I am, I just dropped all my loot and ran out to draw the attention. The other player ran off into the sunset! What a fun run that was, even though I ended up dead!!
 
What a game... had an epic encounter with the Queen and a random player last night. The whole experience was thrilling, sound and visually.

I was playing around teasing the queen to see what her attacks are, drawing her attention and then hiding inside a building. Whilst I was at it, I saw a player in the distance sneaking into the queens lair (or what ever the object is that she guards) I Left the queen alone and she wandered back to her lair. Given I had a free loadout I decided what the heck and just sprinted to the lair without her seeing. Met the guy who was running the quest inside her lair (I didn't know what he was doing) it became obvious he was running in and out (between the flames) and opening a load of hatches, he had dropped a barrier just outside the vents to hide from the queen/other Arc. I started to assist with opening the vents for him so he could spend longer in there. This all whilst the queen is stalking over and around the lair, the sound throughout my headset was god like! The player would drop me some items each time. Once he was finished looting, it was a case of how to get away without the queen noticing.

Being the kind guy I am, I just dropped all my loot and ran out to draw the attention. The other player ran off into the sunset! What a fun run that was, even though I ended up dead!!
Yup the audio in this is just next level. For ambience, atmosphere (audio and visual) this is just unrivalled in the genre, combine that with the casual orientated gameplay mechanics and ease of play they have the foundation here to be the number 1 PvPvE game for a long time. Hunt Showdown has never quite clicked with a lot of people and Tarkov is a little bit too complex and too much like work for a lot of people and so is a bit more niche. I just dont see anything else in the genre challenging Arc Raiders for the foreseeable future.
 
Do you think that extraction killing is the reason why Hunt Showdown and Tarkov failed? Was there anything they could have done to have stopped them failing or is it just a genre which cant succeed longterm?
I think the extraction genre has a limited / niche audience to begin with. In Tarkov's case it's very clearly aimed at hardcore military sim fans with the in-depth gunsmithing / crafting system. It's just not accessible to casual gamers, plus the rife cheating / hacks / griefing didn't help. Griefing was one of the reasons why Helldivers 2 popularity plummeted too ( on top of Sony's antics with blocking player accounts in certain countries ) - some players would "abuse" the friendly fire mechanic by killing their squad during the extraction flight. You'd get no experience in that situation wasting your entire match.
 
What a game... had an epic encounter with the Queen and a random player last night. The whole experience was thrilling, sound and visually.

I was playing around teasing the queen to see what her attacks are, drawing her attention and then hiding inside a building. Whilst I was at it, I saw a player in the distance sneaking into the queens lair (or what ever the object is that she guards)
Sounds like the "harvester" event. It's one of the zone modifiers ... the Queen guards the harvester which contains a puzzle inside. Quicker to complete with a few other players and can grant you lots of good loot, blueprints etc.
 
I think the extraction genre has a limited / niche audience to begin with. In Tarkov's case it's very clearly aimed at hardcore military sim fans with the in-depth gunsmithing / crafting system. It's just not accessible to casual gamers, plus the rife cheating / hacks / griefing didn't help. Griefing was one of the reasons why Helldivers 2 popularity plummeted too ( on top of Sony's antics with blocking player accounts in certain countries ) - some players would "abuse" the friendly fire mechanic by killing their squad during the extraction flight. You'd get no experience in that situation wasting your entire match.
I absolutely agree, the genre is definitely niche but theres obviously a difference between being a niche title and being a failure, which is why I wonder if what you are saying is that the killing at extraction means that the game (and the genre) is all doomed to fail and that all the other PvPvE games have already failed because of that, is there anything that can be done about it or is it just the case that all PvPvE extraction games are ultimately inevitably going to fail. Is Arc Raiders a case of enjoy it while you can short term but dont as a player expect to get hundreds/thousands of hours out of it because it will ultimately definitely fail in its current incarnation
 
I'd argue it's not just in this genre, it's some of the best I've ever heard in a game.
Audio is very good, but I wish there was some more granular control for reducing ambient / background effects ( minus footsteps ). It can overpower party / proximity chat at times.
 
I absolutely agree, the genre is definitely niche but theres obviously a difference between being a niche title and being a failure, which is why I wonder if what you are saying is that the killing at extraction means that the game (and the genre) is all doomed to fail and that all the other PvPvE games have already failed because of that, is there anything that can be done about it or is it just the case that all PvPvE extraction games are ultimately inevitably going to fail. Is Arc Raiders a case of enjoy it while you can short term but dont as a player expect to get hundreds/thousands of hours out of it because it will ultimately definitely fail in its current incarnation
Let's be clear here - I think extraction point camping is a valid tactic. I just don't think it's the dev's intent for players to lose everything in those final few seconds after the console has been activated. All PvPvE games are doomed to fail if they don't respect / balance for the PvE component. At the moment, Raiders is very much leaning heavily toward the PvP side. So yes, if the devs don't course correct I think this game will remain popular for a few months only before fading away.
 
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Is Arc Raiders a case of enjoy it while you can short term but dont as a player expect to get hundreds/thousands of hours out of it because it will ultimately definitely fail in its current incarnation
i'd personally not say it's doomed to fail in it's current incarnation but i fear the drop off might be quite severe once the novelty of the game wears off. it's undoubtedly new and fresh now but it's how the devs handle the game once that 'new, fun' feeling wears off.

time will tell but yea, i'd just enjoy the game now for what it is rather than making any predictions on whether it'll be dead in 6months or the number 1 extraction shooter.
 
I think because it's so accessible compared to games like Tarkov that it has more chance of lasting and keeping decent amounts of players. Tarkov was nearly impossible as a casual to compete in, not to mention very buggy and rife with cheaters. I like the idea of the expedition, it allows people to wipe at their own pace rather than be forced and never get anywhere near maxed out. That plus all the QoL things, the audio, smoothness of graphics, pve and pvp components all add up to a very well rounded and fun game. I'm really enjoying it for now and hopefully the devs keep it fresh going forwards, they certainly don't have to put all their attention into bug fixing and performance issues.
 
Let's be clear here - I think extraction point camping is a valid tactic. I just don't think it's the dev's intent for players to lose everything in those final few seconds after the console has been activated. All PvPvE games are doomed to fail if they don't respect / balance for the PvE component. At the moment, Raiders is very much leaning heavily toward the PvP side. So yes, if the devs don't course correct I think this game will remain popular for a few months only before fading away.
Perhaps then all they need to do is make it so that the moment the button is pressed, everyone inside the elevator is safe, that would resolve that issue.
 
Patch Notes 1.1.0

  • Fixed the issue where the Integrated Shield Recharger was only recharging when equipped.
  • Fixed an issue where Augment skills sometimes did not work.
  • Fixed exploit using deployables pushing players through walls.
  • Added a charge progress for Integrated Shield repair.
  • Fixed an issue where Health Regen skills wouldn’t work if they were triggered while DBNO.
  • Fixed the bug where the Well-Travelled achievement wouldn’t register.
  • Barricades can no longer be placed near zipline exit points.
  • Added the Punch Hands emote (preorder bonus) in game.
  • Changed the schedule so new Map Conditions become available Saturday.

    • Hidden Bunker
    • Night Raid - Blue Gate
    • Electromagnetic Storm
 
i'd personally not say it's doomed to fail in it's current incarnation but i fear the drop off might be quite severe once the novelty of the game wears off.
I definitely think there will be a dropoff, it is after all a niche genre, a genre that a lot of people cant deal with for one reason or another (some valid, some not so valid) , in terms of it "failing", that I am not so sure of, theres certainly a case to be argued that other PvPvE games havent "failed" and I think tbh, that terms like "fail" are quite often hyperbole/overdramatic than actual fact. It will depend upon how many numbers the devs were expecting, if they were aiming/expecting Tarkov numbers (as the current big title in the PvPvE genre), then I think Arc will maintain that very comfortably. Its never going to be a mainstream title though because its not a mainstream genre.
 
Do you think theres a solution that could be implemented to prevent it happening? Or do you think its just a pvpve thing and all games in the genre are doomed to have poor long term health as a result of extraction killing in them.

Some humans are just cruel when they have the opportunity, there's no solving that, you can only mitigate it. I'd say the best you can do without ruining the other mechanics is add some risk to killing DBNO players in the escape area. Give players the ability to craft a cheap utility which is an explosive with a dead mans switch so when they die they have the option of triggering it. It goes off when they die or if the player wants to voluntarily set it off. It kills any enemy (kills, not DBNO) within a few meter radius. Balance it by needing the player to craft it, it take up quick use slot. Give it an animation so the person DBNO puts one hand in the air clearly showing a red trigger in their hands. Have it so DBNO players with the dead mans switch equipped can't move.

Now players wanting to be cruel can still be, but they face the same outcome as the people they kill. The person dying gets the satisfaction of revenge but still doesn't keep their stuff. The extraction becomes an exercise in game theory, best outcome is to trust the other person, not get revenge and just both extract with what you have. You can still DBNO players in the lift if all you want is security you wont be killed, as long as you promptly extract before they die.

These games are live services, their health depends on how they respond to the issues the game has, that includes player cruelty.
 
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