Arc Raiders

Some humans are just cruel when they have the opportunity, there's no solving that, you can only mitigate it. I'd say the best you can do without ruining the other mechanics is add some risk to killing DBNO players in the escape area. Give players the ability to craft a cheap utility which is an explosive with a dead mans switch so when they die they have the option of triggering it. It goes off when they die or if the player wants to voluntarily set it off. It kills any enemy (kills, not DBNO) within a few meter radius. Balance it by needing the player to craft it, it take up quick use slot. Give it an animation so the person DBNO puts one hand in the air clearly showing a red trigger in their hands. Have it so DBNO players with the dead mans switch equipped can't move.

Now players wanting to be cruel can still be, but they face the same outcome as the people they kill. The person dying gets the satisfaction of revenge but still doesn't keep their stuff. The extraction becomes an exercise in game theory, best outcome is to trust the other person, not get revenge and just both extract with what you have. You can still DBNO players in the lift if all you want is security you wont be killed, as long as you promptly extract before they die.

These games are live services, their health depends on how they respond to the issues the game has, that includes player cruelty.
An interesting idea, I assume it would only be useable in an extraction point though? Otherwise you would kill someone "legitimately" in the open world, then blow them up killing them, when they come in to finish you and loot you and I think that would simply kill off PvP and of course nobody wants that (or should be wanting that at least), I quite like the idea though.
 
Last edited:
I really don't understand why they haven't followed GrayZoneWarfare's lead and set it up with PvP and PvE servers and you choose which to play in.

Only one other person in my playing circle will touch a PvP game these days, so it's just not going to be popular with us, whereas a PvE version would have us playing a lot IMHO.
 
I really don't understand why they haven't followed GrayZoneWarfare's lead and set it up with PvP and PvE servers and you choose which to play in.

Only one other person in my playing circle will touch a PvP game these days, so it's just not going to be popular with us, whereas a PvE version would have us playing a lot IMHO.
Maybe they will add PvE servers in time (as long as it doesnt impact the development of the PvP side of things then I have no problem with it) , according to the devs, they said that in early development it was PvE only but that it was dull and boring just as PvE, hence the switch to a PvPvE game. I wouldnt be surprised if there was a PvE mode at some point down the road but given just how well the game is doing (all the 9/10 scores etc and that it has absolutely slaughtered all other PvPvE extraction games in player numbers) I cant see it happening too soon, isnt much urgency to do it when you are already the top game in your genre.
 
I really don't understand why they haven't followed GrayZoneWarfare's lead and set it up with PvP and PvE servers and you choose which to play in.

Only one other person in my playing circle will touch a PvP game these days, so it's just not going to be popular with us, whereas a PvE version would have us playing a lot IMHO.

Yep i agree, same story with lads i play with.
We play BF6 for pvp but love to play space marine ,darktide,DRG, etc for challenging pve.
Its one thing Grayzone Warfare got right giving players the choice.
Look at how popular single player tarkov mod is and ofcourse escape from duckov not to mention incursion red river which is very early in development but its very impressive.

The main reason i want a pve option is the arc are impressive to fight and the sky is the limit as to what they can do with them in a pve scenario.
 
An interesting idea, I assume it would only be useable in an extraction point though? Otherwise you would kill someone "legitimately" in the open world, then blow them up killing them, when they come in to finish you and loot you and I think that would simply kill off PvP and of course nobody wants that (or should be wanting that at least), I quite like the idea though.

Well people have a DBNO timer, so their killer could just stand back for a few seconds and wait for it to go off, or the other player give up. The point is to remove deliberately cruelty, even if that system was imperfect or itself open to abuse you can still fix it with the right balance. If you're genuinely motivated to do so.

Hatch keys are used a fair bit, we've used loads, it's just a hard metric to get a handle on, the chances of you running into people at a hatch are slim to none. Hatch keys for casual players are probably not explained well enough and a bit too pricey if all you can pull off is solo raids on the outskirts. You also need to be a certain level to actually get them.
 
Well people have a DBNO timer, so their killer could just stand back for a few seconds and wait for it to go off, or the other player give up. The point is to remove deliberately cruelty, even if that system was imperfect or itself open to abuse you can still fix it with the right balance. If you're genuinely motivated to do so.

Hatch keys are used a fair bit, we've used loads, it's just a hard metric to get a handle on, the chances of you running into people at a hatch are slim to none. Hatch keys for casual players are probably not explained well enough and a bit too pricey if all you can pull off is solo raids on the outskirts. You also need to be a certain level to actually get them.
Actually thinking about it, when it comes to the self-detonation out in the game world I think the killer wouldnt be too bothered by it really, instead of going near to the DBNO player, they would simply kill them from distance by shooting them or nading them to finish them off instead before approaching, rendering the self detonation moot. Unless they change it so that you cant finish someone off by shooting them and make it so that you can only finish someone off with the punch (having said all of that, I dont think the self detonation idea should be useable outside of an extraction point anyway because I dont see anything particularly cruel in killing someone during normal gameplay in a round, thats part and parcel of the game, as opposed to the cruelness of killing someone right as they extract)

I think the hatch keys are at a fine price, just a few trinkets (watches, dartboards, kettles, paintings etc) pays for 1, a player can even simply sell 2 sets of 50 seeds from Scrappy and that pays for a hatch key. They are so easy to get its an amazement to me that people dont use them more, that might be due to them not being explained well enough though, although I understood them without needing that depth of explanation, so either I am some sort of genius or the average gamer is thick as the proverbial planks :D
 
Last edited:
I really don't understand why they haven't followed GrayZoneWarfare's lead and set it up with PvP and PvE servers and you choose which to play in.

Only one other person in my playing circle will touch a PvP game these days, so it's just not going to be popular with us, whereas a PvE version would have us playing a lot IMHO.
A lot of people are requesting this on social media. Of course, there's always some that retort with "but it will destroy PvP !". What they really mean is they won't be able to get their jollies killing lower skilled players. I'm sure it can't be just me, but in any game / genre that I'm good at I get more satisfaction pitting my skills against players of a similar standard or better. I don't understand the mentality of constantly preying on the proverbial "weak".
 
A lot of people are requesting this on social media. Of course, there's always some that retort with "but it will destroy PvP !". What they really mean is they won't be able to get their jollies killing lower skilled players. I'm sure it can't be just me, but in any game / genre that I'm good at I get more satisfaction pitting my skills against players of a similar standard or better. I don't understand the mentality of constantly preying on the proverbial "weak".
Its a thing which works both ways really, people could ask why Helldivers 2 doesnt have PvP servers for example (I'm assuming it doesnt, been a long time since I played it) and say that if it had PvP servers they and all their friends would play it.

I guess the answer to both those questions is that ultimately its because the devs didnt want to include those modes. Sometimes a person just has to accept that.
 
Some of the suggestions in this thread to 'improve' the game are a worry! PVE as a separate mode?...no way.
Why not ? What does it take away from those who wish to remain in a PvP competitive environment ? You can still try and negotiate / form a truce with other players or attack if you desire. If a PvE mode isn't forthcoming a portion of the playerbase will quit and never return anyway.
 
I guess the answer to both those questions is that ultimately its because the devs didnt want to include those modes. Sometimes a person just has to accept that.
Sure, but then the devs will have to accept that the game will remain niche and may not be as profitable in the longer term. In Embark's case they aleady have a pure PvP title - The Finals. Clearly with Arc Raiders, by incorporating PvPvE, they are looking to capture a larger audience.
 
Last edited:
ISure, but then the devs will have to accept that the game will remain niche and may not be as profitable in the longer term. In Embark's case they aleady have a pure PvP title - The Finals. Clearly with Arc Raiders, by incorporating PvPvE, they are looking to capture a larger audience.
I think they will be fine with it being niche, as long as its the top of its niche, which I think it will be
 
I say leave it as it is, If you want PvP got play pubg or the countless others that are out there, it's nice for once to have something different.

Edit: Just realised you said PvE haha think I need glasses :D. Although Id still say leave it as it is, a PvE mode would just be too easy and less risk for the same loot? I also think if you want to you can quite easily avoid (not 100% of the time) other raiders. Had 6 or 7 runs last night and avoided all the fights going on as were just doing quests & trying to gather materials etc.
 
Last edited:
There's very little chance they will implement a PvE only mode, not in the base game anyway. Anyone who has watched any of the developer content, interviews etc will know why.

Some sort of instanced / large scale raid similar to Destiny could be interesting as a PvE addition, but I don't know how that would integrate with the extraction shooter gameplay.
 
Big thumbs down to PVE mode.. we been farming the queen last few days I've probably spent over 400k on hulllcracker ammo.. but having that PVP element to worry about while killing the queen makes it so much more enjoyable then it would on a PVE server, even tho the fight it self is epic as hell it wouldn't been the same on a PVE server to me!

also extraction camping is very avoidable btw.. tagging grenades and smokes will get you safely inside 99% of the time!
 
Why not ? What does it take away from those who wish to remain in a PvP competitive environment ? You can still try and negotiate / form a truce with other players or attack if you desire. If a PvE mode isn't forthcoming a portion of the playerbase will quit and never return anyway.
The developers themselves said it was boring - I can imagine!
 
A lot of people are requesting this on social media. Of course, there's always some that retort with "but it will destroy PvP !". What they really mean is they won't be able to get their jollies killing lower skilled players. I'm sure it can't be just me, but in any game / genre that I'm good at I get more satisfaction pitting my skills against players of a similar standard or better. I don't understand the mentality of constantly preying on the proverbial "weak".
Preying on lower geared of lower skilled players online has been a thing since invention of online gaming. You not heard of smurfing?
 
Last edited:
Back
Top Bottom