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Are Nvidia Really Better in OpenGL?

Soldato
Joined
5 Mar 2003
Posts
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Location
Nottingham
Or do they just enforce more optimisations and make it very difficult for you to turn them off?
http://www.beyond3d.com/forum/showthread.php?t=28798
translated - 3dcenter
http://www.nvnews.net/vbulletin/showthread.php?t=65727
EliteBastrds said:
The scary thing about this one? It could very well put into question every single OpenGL benchmark since as far back as the NV30

If someone has an nvidia card and an opengl game I would like to see some results. So much for "high quality" huh.
 
Graph showing performance hit:
untitled4rr1.png


With optimisation (i.e. fake high quality):


Without optimisation (i.e. actual high quality):
 
if i was a known fan boy.... wouldnt you already know?
oh I get it... you must be one of those "oh he is posting something negative - he must be 'working' for the other side" narrow minded people.
am i right? im right...

if nvidia brought out a product exactly the same as ati in every way, i'd buy ati. if nvidia were 1p cheaper, i'd go with nvidia. thats the extent of my loyalty. as of now, since ive got a tft, nvidia will have to bring a better (read better, not just faster) product to get my money, because as far as im concerned there isnt a resolution higher than 1280x1024 (welcome to the world of cpu limitation) :)
 
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Subtlesnake said:
Both vendors use optimisations, and both vendors allow these to be turned off, it's just that in this case there seems to be a driver bug that prevents this in certain situations.
Please READ the threads I posted on my original post. The point of this thread is that 99% of users will think that they have switched off the optimisations but they havent. I dunno about you, but other than benchmarking, I always have my sliders on quality and optimisations off. However, the point of this thread (just restating for you) is that just because the little check box says "off" it doesnt mean theyare.

Thanks for your contribution towards this thread. I cant remember the last time people didnt take a thread, targetted towards a bug in a series of driver sets, personally. Its quite mind boggling / assuming.
 
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Ok but either way its a bug that gives a performance gain at the cost of image quality? And its a bug that has been around since (apparently) Feb 2005. If you think thats acceptable... well enjoy the horizontal lines.
Obviously both sides use optimisations, but having the choice is very important, and this is what this thread is about... also a lot of benchmarks are done with aa/af. Nvidia (as the graph shows) will gain a decent performance boost for this, leading to a lot of bad press for ATIs opengl drivers... hmmm ;)
 
It all comes down to user preference, but I always notice the AF filtering lines while in game (obviously depends on the surroundings, but I was always playing TFC (on the original HL engine) and as long as I wasnt dodging rocket fire, I could always see the surrounding and the AF limit (line across the floor)).
Some people cant, and if thats the case then good for you... no doubt you will be happy with pretty much anything either company throws out. However, the rule for you is not the rule for all. I put this thread out there because some people, like myself, like crisp image quality - especially since graphics cards cant get much faster for me atm (cpu limitation)... so improved image quality is all Im after.

Horses for courses. I dont think I ever stated this was the be all and end all... but just because you are a FPS lover, doesnt mean everyone is. Go make a thread saying how ATI give more fps in most situations if thats ya bag ;)
 
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