Are some game plots getting too confusing/convoluted?

Caporegime
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30 Jul 2013
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Does anyone else share this feeling that games plots are sometimes just really confusing or needlessly complicated?

I just finished the latest Assassins Creed (Mirage) and frankly, I had no idea what was happening at the end. Obviously I can't discuss specific plot details without spoiling that game but it focuses on a character who was in the previous game (Valhalla), albeit released almost 3 years after the game.

When I grew up we had very rudimentary text based games on the BBC Micro at school. And at home with the NES and Mega Drive, game plots were laughable. Often a bit of text to congratulate you when you completed them or a few paragraphs in the instruction manual to give it context. I guess DOOM is the equivalent on PC.

Then we had early FMV games which were usually **** poor. But as we reached the CD and 3D era you started getting some vague semblance of story to justify the gameplay. Games like Resident Evil 1 and 2 were decent for the time, though quite laughable by today's standards.
Other than point and click adventure games, I think the first game plot I was genuinely impressed by was Price of Persia: The Sands of Time on Xbox in 2003

Open World games that leave you to your own devices are probably the worst offenders. You can often find yourself doing a bit of story, then playing side missions or just exploring for 4-5 hours before the next story based mission, so it doesn't flow very well at all. I understand why they do this. Games now cost so much to make, that they often give you busywork so you feel you got value for money but there's a big difference between watching a 2 hour movie and playing a game that takes 100 hours to complete.

I do worry about my ability to retain plot points of games sometimes. I have no issue reeling off what happened in a movie I watched months ago but game plots often go in one ear and out the other.

Game plots from the last 20 years that I think good:

Prince of Persia: Sands of Time
Mass Effect 1-3
God of War (2018)
Guardians of the Galaxy
Horizon: Zero Dawn
Arkham Asylum games
 
With other games, I think half the problem is that a good chunk of the audience wants to get on and play, without reading diary entries etc, and the makers still want to write plots that aren't completely basic / predictable, so you end up with a confusing, poorly explained and hurried plot. It's very difficult to tell a complex story without a good chunk of your audience feeling like they're getting bogged down.
I have gotten to the stage where if I have to read 'lore' about the World but with no real relevance to the plot in notes and books, I really can't be bothered

A far cry from Deus Ex: Human Revolution where I read every email on every terminal.
 
I enjoyed Cyberpunk's story telling. Maybe it's because I feel as if the story is actually happening to me (my character) in first person? Having said that, it still gets a tad confusing nearer the end.
I've got to admit, I recently played the DLC and had forgotten what the blackwall actually was, why Netwatch exists etc and why an ex-girlfriend of Johnnie's had became a construct/a.i.
 
It's all the ******* side quests. By the time you've finished them all, you've forgotten what the original plot was.
Playing Skyrim, I eventually found this 'Kill your first Dragon' task from yonks back and remember everyone saying it was wicked hard when you first try it... Problem was, I'd levelled and skilled up so much, I hit the thing once and it just fell over. I'd gotten so badass by ignoring the main story that I didn't ever need the dragon shout things.
Yeah I remember I did the exact same thing!
 
Mirage's plot wasn't that confusing was it? Again, hard to talk about it without spoilers but it wasn't anything more mental than the usual Assassins Creeds plots.

There are other games that have way more confusing plots - and I also sort of ignore the plot in Assassins Creed now (stopped caring after the Desmond saga) and just play it to be a sneaky assassin boi. I never felt confused by the ending of Mirage though...
See my post from the Mirage thread here:
I've just completed this.

I had no ******* idea what was going on at the end. I had to read Wikipedia to try and make sense of it but even that didn't really help. It turns out Basim was a character in Valhalla and was really Loki? And Basim in this has been released from prison or something?

The scary thing is that I played Valhalla, and I don't even remember Basim in that game! The trouble is the plots are so labyrinthine and when spread over 100+ hours of gameplay that I don't tend to retain the story very well. It doesn't help that I last played Valhalla 2 1/2 years ago (April 2021)

I don't have issues remember movies though.
 
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