Paging @Rroff .
Are games set in space, like space sims and space combat games particularly suited to ray-tracing? You've got one big main light source in the local star, perhaps one or two secondary sources as planets (which also reflect the star's light), and the shapes are relatively simple. Minor illuminations like portholes can just be done as textures. Then you've got the glows from the weapons.
Or am I mistaken?
Are games set in space, like space sims and space combat games particularly suited to ray-tracing? You've got one big main light source in the local star, perhaps one or two secondary sources as planets (which also reflect the star's light), and the shapes are relatively simple. Minor illuminations like portholes can just be done as textures. Then you've got the glows from the weapons.
Or am I mistaken?