Are space sim / combat games particularly suited to ray-tracing?

Soldato
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Paging @Rroff .

Are games set in space, like space sims and space combat games particularly suited to ray-tracing? You've got one big main light source in the local star, perhaps one or two secondary sources as planets (which also reflect the star's light), and the shapes are relatively simple. Minor illuminations like portholes can just be done as textures. Then you've got the glows from the weapons.

Or am I mistaken?
 
is a bit of a mixed bag though as there are relatively limited opportunities to make the most out of reflections,

I wasn't thinking so much of cool-looking reflections, though it would be very cool to have a spaceship lit on one side by the harsh sun and on the other by the softer light reflected by the planet, as making the lighting much easier for the programmers.
 
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