• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Are you DirectStorage ready?

Soldato
Joined
1 May 2013
Posts
9,889
Location
M28
The latest iteration of the Gamebar in windows now displays this info, wowzers :eek:


2022-06-24.png
 
Last edited:
There must be a switch to add to the exe shortcut to trigger a run without using GPU decompression or any DS, just transfers the same data the old way. Someone will know :p

Usage​

BulkLoadDemo [-dir <directory>] [-model <filename>] [-gpu-decompression {0|1}] [-debug {0|1}]


The demo can operate in one of three modes:

  1. Default: by default, any .marc files in the same directory as the executable are loaded. Multiple instances of these are loaded in order to ensure that there's enough work to do.
  2. Single Model: The -model command-line argument can be used to specify a single .marc file to load. This mode is mostly useful for debugging a single model.
  3. Directory: The -dir command-line argument can specify a directory. All .marc files within this directory are candidates for loading.
GPU decompression is enabled by default, but it can be explicitly enabled/disabled using the -gpu-decompression argument.

The D3D12 debug layer can be explicitly enabled or disabled using the -debug argument.

Close the window, or press Escape, to exit the demo.


BulkLoadDemo.exe -gpu-decompression 0 (off)
BulkLoadDemo.exe -gpu-decompression 1 or BulkLoadDemo.exe (on)
 
Last edited:
Back
Top Bottom