ARMA 3 : Patrol OPs : Chernarus Server

Soldato
Joined
15 Aug 2011
Posts
4,979
Hey All

Just configuring a server for ARMA 3 at the moment. First mission that will run is Patrol Ops 3.1 ( See video below for explanation).

Server Name is
MarKeRs Patrol Ops 3.1 Chern AiA Terrain RQD.
IP :
212.129.54.161
Port : 2300

TeamSpeak : ts3.gtxgaming.co.uk:1063



Patrol OPs description and mods allowed (so far) and rqd are as below.

How To Install MODS If you Do Not Know : http://forums.overclockers.co.uk/showpost.php?p=27449943&postcount=33

MODS RQD to play Patrol OPs 3.1 Chern

All In ARMA Terrain Pack
Task Force Radio (TS3 client).
CBA_A3

Mods available to use on server (Just ask and keys for other mods can be added)
Blastcore_A3
JSRS
Speed Of Sound Pure
ST_Hud
Mid Range Textures
VTS Weapon Resting
Head Range Plus

Future missions will use such maps as Panthera, X-Cam Prototype
and Isla Duala.

Features Of Patrol Ops
  • AI Movement
  • - Ambushing positions
  • - Defending positions including occupation of static defenses and nearby buildings
  • - Randomly Patrolling Areas increasing likelihood off flanking attacks
  • HUD
  • - In-game Visual Settings adjustment for View Distances and Terrain Detail
  • - Active 3D Hud showing Squad Details
  • - Assigned Colours also linked into ShackTac's HUD (ST_HUD Not Required)
  • - 3D Hud use linked to the requirement of AR equipment such as Tactical Goggles and Pilot Helmets
  • - Progress Bars displays status from task completion to Unit Healing
  • MAP GUI
  • - Unit Tracking and Squad member icons track your squad movements
  • Ambient Weather Cycle (thanks to MeatBall)
  • Base protection from players firing at base
  • Map based Redeployment on killed or from base flag
  • - HALO Redeploy options for Server Admin
  • - Rallypoints allowing Redeployment to the field
  • Alternate Injury system improving damage handling and injured/critical states
  • - Dragging injured to cover
  • - Providing tactical assistance to get the injured up and moving again
  • Load-out management through Customised Ammoboxes based on assigned role (Overridden if VAS is chosen instead)
  • - Optional use of Virutal Ammobox System by Tonic
  • Logistics system allowing
  • - Lift choppers capable of lifting lighter vehicles and supply boxes
  • - Air Drop from lift choppers, ascend > 100m height to air-drop your load instead of landing in a HOT LZ
  • - Drop Illumination Flares from Lift-choppers if >100m height
  • - Create Supply boxes for infantry at supply points and airlift them to the front-line or load them on the back of trucks
  • - Vehicle Towing by Large Trucks and CRVs
  • - Loading allows tanks and shipping containers to be loaded onto trucks for faster deployment
  • - Vehicle Resupply will repair, rearm and refuel your vehicle from supply points and supply vehicles
  • - Multi-rotor UAV operators can replace batteries (refuel) in the field when landed
  • Squad Management System (Admins Override all functions)
  • - Team leaders can name their squad
  • - Team leaders can assign roles to squad members such as AT,MG,Sniper which will affect their ammo-box load-outs
  • - Team leaders can assign other members to their squads and elect squad leaders
  • - Admins can replace a team leader by assigning other members as team leaders.
  • Advanced Taskmaster System (Shuko)
  • Deaths Limitation with Spectator (Server Mission Parameters)
  • ACRE Natively supported (adds radios to boxes and creates retrans towers around island automatically when mod detected)
  • Task Force Arrowhead Radio Natively supported (adds radios to boxes when mod detected)
  • Headless Client AutoDetection
  • 7 Language Localization Supported

Tasks
  • Patrol Tasks
  • Defend Tasks
  • Destroy Tasks
  • Delivery / Escort Tasks
  • Sea Based Tasks
  • Rescue Tasks
  • Capture Tasks
Anyone is welcome to join in. Only stipulation is that you must be on the TS3 server and in the correct channel.
Although it is a mil sim mission, It won't be taken that serious, as long as you don't lone wolf it and stick to the mission/task then you probably won't be killed by the patrolling AI constantly.
 
Last edited:
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Mission file has been slightly tweaked. Server is now open to the public..

P Ops is seriously one of the best A3 or A2 missions built for co-op..
 
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