Hey All
Just configuring a server for ARMA 3 at the moment. First mission that will run is Patrol Ops 3.1 ( See video below for explanation).
Server Name is
MarKeRs Patrol Ops 3.1 Chern AiA Terrain RQD.
IP : 212.129.54.161
Port : 2300
TeamSpeak : ts3.gtxgaming.co.uk:1063
Patrol OPs description and mods allowed (so far) and rqd are as below.
How To Install MODS If you Do Not Know : http://forums.overclockers.co.uk/showpost.php?p=27449943&postcount=33
MODS RQD to play Patrol OPs 3.1 Chern
All In ARMA Terrain Pack
Task Force Radio (TS3 client).
CBA_A3
Mods available to use on server (Just ask and keys for other mods can be added)
Blastcore_A3
JSRS
Speed Of Sound Pure
ST_Hud
Mid Range Textures
VTS Weapon Resting
Head Range Plus
Future missions will use such maps as Panthera, X-Cam Prototype
and Isla Duala.
Features Of Patrol Ops
Tasks
Anyone is welcome to join in. Only stipulation is that you must be on the TS3 server and in the correct channel.
Although it is a mil sim mission, It won't be taken that serious, as long as you don't lone wolf it and stick to the mission/task then you probably won't be killed by the patrolling AI constantly.
Just configuring a server for ARMA 3 at the moment. First mission that will run is Patrol Ops 3.1 ( See video below for explanation).
Server Name is
MarKeRs Patrol Ops 3.1 Chern AiA Terrain RQD.
IP : 212.129.54.161
Port : 2300
TeamSpeak : ts3.gtxgaming.co.uk:1063
Patrol OPs description and mods allowed (so far) and rqd are as below.
How To Install MODS If you Do Not Know : http://forums.overclockers.co.uk/showpost.php?p=27449943&postcount=33
MODS RQD to play Patrol OPs 3.1 Chern
All In ARMA Terrain Pack
Task Force Radio (TS3 client).
CBA_A3
Mods available to use on server (Just ask and keys for other mods can be added)
Blastcore_A3
JSRS
Speed Of Sound Pure
ST_Hud
Mid Range Textures
VTS Weapon Resting
Head Range Plus
Future missions will use such maps as Panthera, X-Cam Prototype
and Isla Duala.
Features Of Patrol Ops
- AI Movement
- - Ambushing positions
- - Defending positions including occupation of static defenses and nearby buildings
- - Randomly Patrolling Areas increasing likelihood off flanking attacks
- HUD
- - In-game Visual Settings adjustment for View Distances and Terrain Detail
- - Active 3D Hud showing Squad Details
- - Assigned Colours also linked into ShackTac's HUD (ST_HUD Not Required)
- - 3D Hud use linked to the requirement of AR equipment such as Tactical Goggles and Pilot Helmets
- - Progress Bars displays status from task completion to Unit Healing
- MAP GUI
- - Unit Tracking and Squad member icons track your squad movements
- Ambient Weather Cycle (thanks to MeatBall)
- Base protection from players firing at base
- Map based Redeployment on killed or from base flag
- - HALO Redeploy options for Server Admin
- - Rallypoints allowing Redeployment to the field
- Alternate Injury system improving damage handling and injured/critical states
- - Dragging injured to cover
- - Providing tactical assistance to get the injured up and moving again
- Load-out management through Customised Ammoboxes based on assigned role (Overridden if VAS is chosen instead)
- - Optional use of Virutal Ammobox System by Tonic
- Logistics system allowing
- - Lift choppers capable of lifting lighter vehicles and supply boxes
- - Air Drop from lift choppers, ascend > 100m height to air-drop your load instead of landing in a HOT LZ
- - Drop Illumination Flares from Lift-choppers if >100m height
- - Create Supply boxes for infantry at supply points and airlift them to the front-line or load them on the back of trucks
- - Vehicle Towing by Large Trucks and CRVs
- - Loading allows tanks and shipping containers to be loaded onto trucks for faster deployment
- - Vehicle Resupply will repair, rearm and refuel your vehicle from supply points and supply vehicles
- - Multi-rotor UAV operators can replace batteries (refuel) in the field when landed
- Squad Management System (Admins Override all functions)
- - Team leaders can name their squad
- - Team leaders can assign roles to squad members such as AT,MG,Sniper which will affect their ammo-box load-outs
- - Team leaders can assign other members to their squads and elect squad leaders
- - Admins can replace a team leader by assigning other members as team leaders.
- Advanced Taskmaster System (Shuko)
- Deaths Limitation with Spectator (Server Mission Parameters)
- ACRE Natively supported (adds radios to boxes and creates retrans towers around island automatically when mod detected)
- Task Force Arrowhead Radio Natively supported (adds radios to boxes when mod detected)
- Headless Client AutoDetection
- 7 Language Localization Supported
Tasks
- Patrol Tasks
- Defend Tasks
- Destroy Tasks
- Delivery / Escort Tasks
- Sea Based Tasks
- Rescue Tasks
- Capture Tasks
Although it is a mil sim mission, It won't be taken that serious, as long as you don't lone wolf it and stick to the mission/task then you probably won't be killed by the patrolling AI constantly.
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