Armikrog : Kickstarter

Few tempters for backers

Just a quick note to let you know that the Armikrog Add-Ons are now live! Here's a rundown on whats available:

Add-Ons

To receive an Add-On, pledge the additional amount of the item (or items) to your tier. Once the campaign has ended, you’ll receive a survey where you can specify the Add-On you have chosen.
Digital Add-Ons for any Tier

$3 – Armikrog Wallpaper Image created by our pals over at CreatureBox! High resolution at 1920x1200. This Add-On is not offered in any reward tier.

$5 – Access to the Private Developers Community: Receive access to a members-only forum where you can jump into conversations with the team about Armikrog’s game design and development. We’ll also discuss past projects like The Neverhood and Earthworm Jim! This Add-On is not offered in any reward tier.
Digital Add-Ons for $20 Tier and Above

$10 – Developers Roundtable Discussion: A digital download of a 2 hour reunion with much of the original Neverhood team where they discuss how our games came to be! You’ll hear the stories like: how Steven Spielberg invited the team to his house to pitch The Neverhood game—and the events that lead up to the infamous soda-drinking competition…and much, much, more! This Add-On is not offered in any reward tier.

$15 – Developers Commentary: A digital download of Armikrog game footage with audio commentary by Michael J. Nelson (Rifftrax and Mystery Science Theater 3000) and the Armikrog development team. Approx. 60 min long. This Add-On is included in the $60 tier and above.

$15 – Armikrog “Astronaut Handbook”: A digital download of the 100 page written novel by The Neverhood’s “Wall of Records” authors, Doug TenNapel and Mark Lorenzen. This Add-On is included in the $75 tier and above.

$20 – The Chumpy Cam: You’ll get access to live streaming video on one of our stop-motion sets. See the building and lighting of the sets, and watch animators create the animation—all from the comfort of home! Access will be for the duration of the project. This Add-On is not offered in any reward tier.

$20 – Additional Game Copy: Receive an extra digital download of the Armikrog game. Great for a gift! This Add-On is not offered in any reward tier.
Physical Add-Ons for $20 Tier and Above

Note: The printed comic book in the $75 tier (and above) will now be SIGNED by Doug TenNapel

$12 – Printed Armikrog Comic Book by Doug TenNapel (unsigned): Receive a printed 24 page full color comic book. Please add $5 for shipping outside the U.S.
Physical Add-Ons for $45 Tier and Above

$25 – Armikrog T-Shirt: Receive a T-shirt (sizes XXL, XL, L, M, S) designed exclusively for Kickstarter supporters! Please add $10 for shipping outside the U.S. This Add-On is included in the $200 tier and above.
 
Can a Mod swap the title around to read Armikrog : Kickstarter

only 19 days to go and I loved Neverhood.

Another Claymation adventure game would so much fun.
 
Goal Reached.

Hey everyone! I can’t believe it, you guys did it! You got us to the funding goal, blew right past it, and reached the Wii U stretch goal too -- Armikrog is going to be made!

It’s been a wild ride for all of us. Fun times, rough times, lots of late nights, lots of Pepsi, but through it all we managed to stay positive even when things seemed to be grinding to a halt during that “saggy middle” of the funding curve. What saw us through was the camaraderie, the encouragement and the friendships so evident among the backers. You guys got us through.

As an animator, when I’m out on set animating, posing the puppet, there are invariably times when it becomes really difficult, when things just aren’t working, and I can feel the shot slipping away from me. I’m never sure why, but at those times it seems as if no matter how hard I try, I just can’t find the right pose for that frame in the sequence. Maybe it’s because the puppet isn’t cooperating, or I’m feeling pressured by a tight deadline, or the shot is too complex, or I’m just bumping up against the limits of my abilities as an animator – I don’t know. Eventually I get to the point where the pose isn’t perfect, but it’s “good enough”. I know that if I shoot off that frame then and there, it will be passable, and I can move on. When you’re shooting a 200 or 300 frame shot, you always want to be able to move on.

That’s when I face a difficult decision – do I give in, or do I push on and try to make the frame perfect? Sometimes it’s a pretty tough decision, but I always do try to push on through, put in the little bit of extra effort, and make that frame work to the best of my ability.

Well, I can tell you that on Armikrog, when I’m faced with that decision, and I will be many times, it’ll be an easy choice. I’ll think of all our backers, how hard you worked and how much you gave of yourselves to make this game happen, and I’ll know what to do. I won’t want to let you down.

We thank you for your support. We can’t wait to make this game.

-MikeD
 
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