Asgard's Wrath

Soldato
Joined
19 Dec 2010
Posts
12,235
Maybe this doesn't deserve a new thread, but, is anyone else getting this? Reviews are making it sound fantastic!! 30Hrs of gameplay.

Is this the first true triple A title for Virtual Reality?

130GB diskspace needed, ouch!!

I decided today to pre-order it before it's release tomorrow. No option to start downloading it though. Won't be able to play it until Friday, hope it's finished downloading by then :D
 
Me too, been deleting a load of games and apps from my computer to make space. And Stormland releasing next month, thank god Lone Echo 2 was pushed back until next year!!
 
The game has released early! I downloaded it this morning ready to play tonight.

Awesome. My store receipt says 10am PDT which will be 6pm this evening. Won't get to play it until tomorrow anyway, so hopefully it will have fully downloaded over night. But, will be checking this thread to see what your first impressions are.
 
Pretty much posted this elsewhere, but here you go:

Had a couple of hours on Asgard's Wrath. It's good. Not without it's flaws, but the general production values are fantastic. Can't help but feel that if you've never played Skyrim VR, then it will impress you even more.

The initial tombs you explore feel like they could have come straight out of Skyrim, but feel a bit more limited - you can't just leap off a ledge, or go swimming underwater for example. Looks like there's a load of depth to it though, with all the crafting materials, quests that pop up etc.

It has the odd mechanic that makes you think "why can't I do that", but the answer is of course that it would screw up the game. For example, in god form, you can pick up and move creatures, your follower, some bits of scenery - but you can't move the main character or simply knock down a ladder from a ledge. Being able to do that would basically kill a lot of puzzles, but still, things like that do stick out.

The opening 10 or 15 minutes really stand out though - I hope there's more points like that later on. I'm probably being a bit picky, but I really do like what I've seen, and I'm only really early on in the game.

Interesting review Fluke. I can deal with all those little issues you describe as long as they aren't stupidly frustrating. And that they aren't game breaking and ruining the immersion.

A stand out opening 15 minutes and Fantastic production values, well, that sounds great to me!!
 
Played a couple of hours today and loved it. It has amazing graphics!! so nice to look at. Runs pretty well too, have it on Epic with full resolution and haven't noticed any slow downs yet. Playing on a 2070 Super.

I feel I have only scratched the surface of the game and can't wait to explore more. The God mode is interesting, but limited, still think a Black and White remake would be epic in VR.
 
Combat is hard. It's easy to parry normal moves, but, it's very hit and miss when the enemy uses special moves that you have to block to take down his runic armor. I have got a sword now that can take down two units of runic armor, so I don't have to parry so often. I try to doge back and hit the enemy after he swings.

So far the most annoying thing in the game for me is when I want to quit. You have to go back to the controller calibration screen every time before getting back to the main menu.
 
People are different, I am really enjoying it.

There is only one thing annoying me is the enemy respawns. It wasn't too bad until I revitalised the first area and then it went to hell. I go to the top of the cliff the guys spawn there, fight and kill them, have to go back down, enemies spawn, fight and kill them, then go back up. The enemies spawn again. I don't mind them respawning if you leave an area and come back or when you restart the game. But, respawning just moving around the same area, really sucks.
 
I got the same problem and that was pretty much where I decided it wasn't for me. "This area has been revitalised", go back and monsters everywhere.

I understood there would be monsters, I took it that there would be upgraded monsters, that's what I thought revitalised did. What annoys me is how quick they respawn.

I also love the combat. They have to improve it a little because sometimes Parrys don't register. But, there is a patch coming out soon which should tighten up some of these problems. God fights are amazing.
 
doesnt AW have full motion controller support however, which is something that skyrim does not have does it (note i have not played skyrimVR but I DO have fallout4 VR which i thought had similar mechanics..... which is kind of limited motion controllers support - ie i cant open drawers and what not by gripping etc... I thought AW was a much better VR experience than Skyrim, albeit the game may have a slighly lesser scope.

For me, Asgard's Wrath is nothing like Skyrim.
 
I've just jumped back into this game, and i finally did the bit i was stuck on :D

so now, i am on the next part, just finished of all of the ones where the guy has a boat who sails on the river of blood.
now I'm on the next character

I have no idea how you guys managed to beat the game so quickly !!! lol

I still haven't finished it!! Not even close. I play it for a while, spend way too long doing side missions and/or trying for achievements, and then get distracted by a new game. After a few months something reminds about the game and I go back to play some more but spend ages relearning everything and then I play for a while and get distracted again etc. etc. :p

So, long story short, I am not even as far in the game as you Shi!!

But, I will be returning, as I just got a 6900XT and want to see how that compares in games to my 2070 Super.
 
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