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Ati's EATM better looking and higher performing setting?

It basically makes everything smoother and more finely detailed. If you play a game with decent textures, and then play with lots of AA+AF, it often looks better than the same game with a bump in res, thats why it kills a gfx card, because its a very work intensive effect.
 
OzZie said:
AA + AF

No AA + AF

Not the greatest comparision in the world because you can never really get two identical shots in the same place, but the results can be seen. Look at the edges of walls etc. :)

I can definately see the lack of jagged lines on the first pic, but is it done simply by blurring textures? I would have for my game not to look the way it is meant to due to textures being blurred etc, would maybe cause nasty side effects like making people harder to spot or whole textures looking totally different?

AF is on in both of these, what does AF do?
 
Sorry, the top image has both AA and AF whilst the other one has neither. Worded a little bit confusing. :p

AF improves the look of ground textures so that they look better further away. Just try 4xaa and 8xaf when you get your new card and tell me if you can notice the difference. Some games it is so obvious and some not so much.
 
Those screen shots are nice, seems the next gen AA is getting in use, i love the soft lenses effect in the next gen AA, bummer nvidia can't do it at all, even the 8800GTX.
I'll switch to ATI when Vista comes out :D
 
jubei said:
I can definately see the lack of jagged lines on the first pic, but is it done simply by blurring textures? I would have for my game not to look the way it is meant to due to textures being blurred etc, would maybe cause nasty side effects like making people harder to spot or whole textures looking totally different?

AF is on in both of these, what does AF do?


AF Filters textures in the distance, almost reinforcing them, so things look more detailed/fine at distance.

AA I believe doesnt work by blurring, but by rendering items at a higher resolution than your current one, it then shrinks the item rendered down onto the resolution you're seeing. Kinda what happens when you shrink a picture in paint, it can look a lot smoother, but is a lot smaller. Thats whats happening with AA, except in Realtime - thats why its so GPU intensive.
 
edgaruy1980 said:
Those screen shots are nice, seems the next gen AA is getting in use, i love the soft lenses effect in the next gen AA, bummer nvidia can't do it at all, even the 8800GTX.
I'll switch to ATI when Vista comes out :D

your a total crack pot.!!, i just find it totaly stupid what you just said...
 
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