Bad Company 2 Tips Thread

Change your keyboard? Q always works fine here. It just stops working because you're probably spamming it and triggering the "dead Q" timer :o

Always spot, especially if you are a sniper with the 12x scope. You can often rack up 100's of points just by getting in a good position and spotting people.

Also, Wait for the right to time shoot! So many times i have seen someone before they have seen me and just panicked and shot at them. this normally ends up withe me missing horribly and them turning round and killing me. So, before you let some rounds of always make sure you are in a position to kill them first.

I used to be terrible at just reacting straight away if i saw movement but I have now learnt to assess the situation a bit better. I have found this to be very important in thsi game

This is a nice tip actually.

If you see someone walk past you, it doesn't necessarily mean that they have spotted you so react accordingly.

For example, sometimes I just spot the guy who runs past and let my squad kill so I can pick off the medic which tends to go revive or start firing on people behind the guy who just died.

So many things come down to game sense....
 
Some medic tips for you:

Always throw your kits down in busy cross sections, can easily rack of 100's like this

If your a medic...be a medic, don't try the rambo thing, concentrate of reviving and med kits, each revivial is the same score as a kill, more if it's a squad member

Soon as you can take the M60, amazing gun, 200 rounds, if anyone goes for you, walk backwards and keep blasting.

Most important tip as a medic, don't worry about K/D ratio, it will suck, mines at .3 I think, however I am always in the top 5 whenever I play, what's more important, an artificial stat or levelling up
 
Close combat snipers are a secret of mine. Speed boost and shotgun shell perks with the shotgun of your choice as a main gun. Paired with a nice pistol and the mortar spotter for tanks / groups of enemies.

With your camo you can go seriously rambo on an enemy team from behind them. Hit and run, use your knife a lot and try to never stop moving.
 
What works in COD doesn't work here. As soon as I realised that my average KD is shooting up to around 4.1/5.1 as pretty much any class and topping the scoreboard.

Try and figure out how much it takes to kill people with your chosen weapon (For example, the AN19 without magnum ammo takes 5 bullets to the chest within 20m, and 3 to the head within 20m, I'm pretty sure headshots are x2 damage). Knowing this, don't engage enemies you won't have time to kill, as this will just alert enemies near you to your position.

Aiming down the sight does not increase your accuracy beyond your own abilities. It merely makes it easier to aim manually. With assault rifles, short sharp burst are the best, and suffer relatively little penalty to accuracy if you keep the gaps between bursts short as well. Submachine guns, due to their lower caliber have fairly little recoil, but suffer at distance in both accuracy and damage dropoff. Try and engage at short range and fire on full auto, or use the AK74U with the 4x scope to engage at midrange. LMGs are actually more accurate when fired in longer bursts, but don't full auto unless you're up close and personal or you won't be able to identify your target through your sights.

It's tempting to sprint everywhere, but it's actually smarter to crawl as much as possible to keep people from noticing you. Seeing as most cover can be destroyed/shot through or isn't high enough to completely covering you, concealment is the priority here.

As Assault, you're not rambo. Knowing how much damage it takes to kill an enemy, you can't just run around engaging anyone you can find. Stick to cover, if you're on an open map/area of map (Such as the beginning stage of Atcama Desert if that's the one with the area called "Border Control") smoke grenades are your best friend. Use them to block out an area and use it to move to your next firing point. Alternatively, if you're under fire, lay down some smoke on your position and get out of there asap. You can also lay down smoke in front of you, then run the other way as enemies are likely to fire into the smoke. When you spawn on your squad, drop ammo packs straight away for +20 squad supply points, but focus on keeping your engies stocked up, as they can't carry many rockets. I would advise using the AN-19 as your primary rifle, as it has the highest damage output of all the rifles (20 damage per hit to the chest, 40 to the head at 20m), good accuracy, 2-round bursts keep your accuracy high but can be fired quick enough to engage at short range. I find it accurate enough to forego the slot 3 assault rifle accuracy upgrade and go for the magnum ammo. It might be appealing initially for longer ranges, but the magnum ammo helps negate the damage drop off. In bigger or more open maps, the M16 and it's high accuracy might be a good option.

I'll write up some stuff on the other 3 classes when i've had dinner.
 
* As a sniper, using your mortar on a rush point your team just armed can be a very effective way to stop people disarming it for 4 - 7 seconds.
* On Rush mode, when an armed points alarm noise changes pitch, it means it's about to blow, if you aren't already disarming it run away.
* You can't strafe whilst running, but you can alter your direction.
* Double taping the forward key and holding it will also make you run
* Spot as much as possible, you don't need a scope or anything to do it
* Medic machine guns kickback gets lower the longer you hold down fire.
* Sniper bullets suffer from dipping, so compensate when firing at range
* Knifing someone is an instant kill
* When you die, you don't have to respawn at the initial respawn point. If you're in a squad, you can choose them to be your spawn point allowing you to get back into the action much quicker.
 
When your moving out of cover and get spot/shot at (a building corner for example), don't just duck back around the corner slightly. Move well away and plan an alternative route if you can.
You can guarantee that if its a good assault (or noob tuber), an engi player (Gustav I'm looking at you) or a vehicle that has clocked your position, then an explosive is coming your way as soon as their bullets start bouncing off the scenery. Same to a degree could be said of other classes that have a grenade stash.

Same works if you see somebody sneaking around a building edge, spray a few rounds at their position then get some explosives going in that direction as soon as they duck away. Many people will just move just enough to be out of line of sight.. not blast radius.

m95 sniper rifle bullets damage vehicles and suffer a lower amount of drop rate to their other rifle compares. They also have a good deal of ArP and can easily double kill closely grouped people and people in light cover
 
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Your knife is your friend, insta kill + the little speed boost/tracking you get while stabbing makes it invaluable.

If your close in against someone and either; its being a laggy match, they notice you first and really should have started shooting at you but havn't, you run round a corner/jump off a ledge into someone or if you're both just running around each other not hitting anything, go for the stab its much more effective than most of the weapons in the game.

As a medic with LMG remember you have the clip advantage, if someone starts shooting at you and you know you have no chance of returning fire and killing them, run for cover, wait for them to fire of the rest of their clip and then hit them (medium/long ranges very quickly tap the fire button, never hold it down). Also if fighting with allies while taking cover it'll, keep you alive to heal or resuscitate whether or not your team kills the enemy or not. It'll give you enough time to throw down a med pack for yourself & team mates and if your quick enough you'll be able to de-fib one or two downed teammates before your attacker goes after you or finishes reloading if he's not already dead (on that note, often its better to kill the enemy than try and revive a team mate or two only to have all of you cut down while they get their bearings back and you fumble with your pads).

A few other final points as an assault always remember you have a damn ammo pack, the number of times ive jumped about and typed requesting ammo has been stupid, medics seems to remember they can heal but loads of assault troops forget the ammo pack. You dont have to wait for the low on ammo thing to pop up if your team is defending or reached an area of cover just chuck down an ammo pack for any troops (mostly engies) to fall back to. (one other tip for assault, you're team sucking at taking out tanks/helis and you dont want to switch to engy, your ammo crates plus using the dart gun while make a big impact)

The same goes for recon, remember your motion tracker(and mortar though ive not used it enough to comment). With the motion tracker + shotgun/thompson (or even the 1911 pistol) you make an great defender/attack of points that are being attacked by one or two sneaky enemies.

Engy speaks for itself always rocket/track dart tanks/helis/mounted guns whenever possible, and repair armored vehicles whenever you can make a difference ( a vehicle at <40% health and being under constant fire, no point in wasting your time and life fruitlessly trying repairing it.

And finally speaking of tanks/apcs if for some reason you find yourself isolated with enemies closer to you than allies (and you shouldnt always keep close to your team 2-3 rockets and you're dead), NEVER EVER get out of your tank, be a man and take the death if you have to, otherwise if the enemy is sensible they'll not destroy it, shoot you down and steal your tank, as long as they have it/its not destroyed it wont respawn for your team(remember and do this if you see an abandoned enemy tank). Defending on the rush map where the attackers have two blackhawks, a number of boats and an APC. We managed to steal their one APC, keeping it for a good 10-15mins until they just swarmed it and even, somehow, got an abandoned blackhawk at one point.
 
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Some medic tips for you:

Always throw your kits down in busy cross sections, can easily rack of 100's like this

If your a medic...be a medic, don't try the rambo thing, concentrate of reviving and med kits, each revivial is the same score as a kill, more if it's a squad member

Soon as you can take the M60, amazing gun, 200 rounds, if anyone goes for you, walk backwards and keep blasting.

Most important tip as a medic, don't worry about K/D ratio, it will suck, mines at .3 I think, however I am always in the top 5 whenever I play, what's more important, an artificial stat or levelling up

You can have a good k/d ratio as well, I am at 1.4/1.5 :)
 
You can have a good k/d ratio as well, I am at 1.4/1.5 :)

Yes you can, but surely if your hunting/shooting your not reviving, which is the point of your class IMHO.

My KD has improved a lot since the M60 and working out to run backwards while shooting the wannabe stabbers, but I'd always expect the medic to have the lowest K/D purely because their main weapon heals and not kills.
 
Kills and squad play mostly.

Once you start getting lots of kills, you get the various pins associated with them.

For example, 7 kills in a row without dying, 7 kills with a light machine gun, killing the same person 5 times, 5 assists etc etc (Not sure on the exact numbers, but they're roughly correct) - keep doing those and you'll get up there.

Then once you start getting lots of kills, with the various medals adding up every other round giving you either bronze/silver/gold/platinum... depending on which, you can easily get 10k and above.

For squad play or team work you can get even more points since it gives a bonus if you resupply/heal or assist your squad.

Anyway, take a look at the Insignia/Pins screen for a more accurate view of what I've muttering about.

Thanks mate - very useful info!

Excellent thread here - picked up tons of tips already, keep it coming!

After a day of baggin and taggin I'm off out for some essential beers now, catch you all later. :D
 
,but I'd always expect the medic to have the lowest K/D purely because their main weapon heals and not kills.

You really should have the same k/d ratio being a good healer than just rambowing it about shooting. You shouldn't ever die/ be at a high risk trying to revive someone or running in the open to get to and heal someone, as that helps no one (though I must admit I can help myself sometimes). So if your sensibly keeping your team alive and being careful with your LMG you should infact get a better k/d ratio than normal as you, arnt putting yourself in danger without a weapon, more of your team will be alive to help and you should have almost just as many opportunities to kill someone as being in Arnie/M60 mode (even more maybe as you'll be the one alive to kill the last one or two guys before its safe to heal everyone). :D
 
Q, Q ,Q ,Q ,Q, Q, Q....

The amount of games I've played where enemy tanks are in your spawn point and not on the mini-map is ******* frustrating... OR when 90% of the team are camping-recon-types... yet there are no red arrows bobbing around..:mad: Grrr!!!!

If your an Engineer:
* Travel with the armour, preferably in a secondary gunner position as Kills will net you 50, kills from your driver will get you 30.
* Fixing the vehicle will get you 20 (or 30 if there are more than 1 passenger aboard) every 6(ish) seconds.
* Run up and down one side of a tank while fixing it... standing still is inviting snipers to slot your face.
* Pack the tracer dart in place of a pistol... its a free 30pts for just pointing and clicking in the direction of a tank.
*You can melee kill with the engineer tool :D (made me laugh when I did it by accident)
 
you can jump on top of enemy tanks and drop a nade into the hatch, mostly kills the tank out right
 
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