Batman demo GPU PhysX... Running on a Quadcore CPU No NV card required .

Soldato
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smoke - http://tinypic.com/player.php?v=20pyqev&s=3
sparks+cape - http://tinypic.com/player.php?v=2urv5dz&s=3
blur - http://tinypic.com/player.php?v=242g3r7&s=3
tiles - http://tinypic.com/player.php?v=nn8l52&s=3
fight- http://tinypic.com/player.php?v=2us7bcj&s=3

all files were made with fraps all settings maxed, 1600x1200, no AA, forced physX mode 1, 720 be unlocked 3.6ghz, stock 4890, 1440mhz 7-7-7-18 ram. fraps lags a little with cashing, u can see were it went every 20sec or so in the fight

go to "Documents\Eidos\Batman Arkham Asylum Demo\BmGame\Config"

then open UserEngine.ini

next change "PhysXLevel=0" to "PhysXLevel=1".
http://www.xtremesystems.org/forums/showthread.php?t=231871&page=7

Theses effects & features were disabled in the game before if you had no GPU PhysX
 
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That's a triple core. To be honest it looks like there is no real change. The only big stand out feature for me was the tiles picking up and even then it isn't major.

Edit: So I just played with all the physics bits turned on and it isn't all that special and it does cause slow down considerably. It is still playable but at about 20fps. I do game at 1920x1200 rather than 1600x1200 but the rigs are pretty similar.

Edit2: Also you can turn those features on by ramping them up in the normal settings panel for the game rather thanvia the config.

Triple unlocked to 4.

PhysX. is only using one core on the CPU in that game so that maybe contributing to the slowdown.

The user could not use the in game menu to change the setting because he was using older PhysX as the newer drivers gave him lag.

try theses out.

Default DisableATITextureFilterOptimizationChecks=True set it to False

bAllowMultiThreadedShaderCompile=True
 
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Am I correct in thinking that the game is actively disabling ATi using a feature to optimise performance by default?

Or is that just a coincidence that DisableATITexture is there and ati is some other acronym?

DisableATITextureFilterOptimizationChecks
UseMinimalNVIDIADriverShaderOptimization

This is right underneath it. so it looks like its not an acronym.

Also the user is getting much better Physx on the CPU with much older drivers with a minimum 22FPS in the game while others using the latest Physx drivers have seen a decrease in Physx on the CPU with the latest Physx drivers with a minimum fps12.
 
The 7 page thread is about Nv disabling the PhysX when their cards smell an ATi card present in the system to, yes i know its hard to believe, but im telling you, this is just what that big crying thread is about, pmsl :D

Bet your all wondering why now to :p



No im not, thats not what the issue is, the issue is Nvidia disabling it when ATi cards are used, thus they are trying to force you into only using their cards in your sytem, telling you, you can't have an ATi card as well etc..., but when you see how great PhysX is here, you have to wonder why all the crying, as its bugger all, PhysX is a gimmik, a utterly pointless useless feature thats gona be dead soon like everyone says, so why does everyone care Nv's disabling it when they smell ATi cards in the system to, im sorry, but imo, what you see here is not worth crying about, honestly, look at it, its bloody nothing, seriously, does anyone give a flying **** that this useless feature is getting disabled when ati cards are present, i certainly don't, so what we cant use PhsyX, they aren't using it either are they, just look at the games list. :p

http://physx.cwx.ru/ look at all those games for the PC using a Nv card for PhysX :D

The fuss is over the principle of the matter which you clearly don't understand.
The bit in bold matters, PhsyX does not.
 
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