Battlegrounds 2 - 0.17 out now!

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Battlegrounds 2 mod for hl2dm has just released version 0.17. If you dont know, bg2 is a mod based around the American war for Independence.

Changelog
0.17 - 20060630
1.0F style flags added
fixed crash bugs
melee should work slightly better with high latency
american and british voice commands updated
new menu music
new menu background
new map added: bg_skirmish_lms
most remnants of hl2 hud removed
damage indicator is smaller and below crosshair
flag capture centerprint removed due to redundancy with flag hud
more props
updated face materials
phong shading added to player model materials
fixed spectator mode
fixed cheating in last man standing mode
added simple text indicator for last man standing. use cl_draw_lms_indicator to hide
smoke doesn't fly through walls any more
bullet velocity increased by 44% to 1200 fps, or 365 m/s
number of ragdolls can now be limited clientside. use the following cvars:
cl_ragdoll_maxcount - global maximum amount of ragdolls
cl_ragdoll_staytime - lifetime of each ragdoll
added or implemented two cvars to control backward/sidestepping speeds for "egg-shaped" movement
sv_backspeed - what factor of forward speed is backward speed?
sv_sidespeed - what factor of forward speed is sidestepping speed?

Download
http://files.moddb.com/2673/download-the-battle-grounds-2-v017/
 
Hello Tomdun,is this the final version or still a beta.

Another question how do you go about putting this mod on a server? as we have a dedicated server coming on Monday.

Thanks.
 
Last edited:
Cheers Tomdun,do you play under the name of "Tomdon"?

Will have a look at the link.

Just to say this an excellent mod & well worth downloading. :)
 
Amidar said:
Cheers Tomdun,do you play under the name of "Tomdon"?

Will have a look at the link.

Just to say this an excellent mod & well worth downloading. :)


Yes, I Play as Tomdon, I am normaly on this server:

217.158.150.71:27090
 
The capping system's definatly a step backwards, it's far to easy for someone to circle around and just touch the enemies flags to reset them, getting people on a public server to cap flags in the 1st place is hard enough.

Having to keep touching flags to maintain was a feature I was glad to see go in the 1st place.

Melee is feeling very sluggish in this patch, taking some getting used to.
 
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