Be my gaming critic?

Soldato
Joined
18 Mar 2008
Posts
12,751
Hiya guys,

I've been playing quake live for a long time now. One thing that seems to happen is that in just about every game, I die more than most players, and I always die more than I kill. I tried to record myself playing, but as you can see, it was a bit of a fail.

Still, if you are able to see where I'm going wrong, I'd be happy to hear it. Obviously I don't expect you to watch the whole thing, just watch bits and pieces.

A few things to note:

Recording killed my fps (somehow an i7 and a gtx 480 can't handle some low res screen capture :o) so because of this, it was a little more difficult to play than usual.

I hate the machine gun. A lot. So if there's any opportunity NOT to use it, I'll take it, that may explain some of my weird decisions.

My final score? 6th place 33 kills, 45 deaths. How did I go from having 4 more kills than deaths, to having 12 more deaths than kills? On balance, that means I might as well have traded a kill for 17 deaths :eek:

Sorry for the dreadful quality, I'm trying to find a capture tool that doesn't have poor quality video being 700mb big :(

 
You seem to go after one guy, then quickly change to someone else when they appear in view instead of going for the same person until he is dead.


This is only from the bad quality video :)
 
Cheers strife, will try that now :)


You seem to go after one guy, then quickly change to someone else when they appear in view instead of going for the same person until he is dead.


This is only from the bad quality video :)


It depends, most of the time I chase one guy, but sometimes [for reasons even I don't know] I end up switching targets.
 
Q3 is ALL about movement. Movement, map knowledge, and twitch aim, but movement is the biggest asset - and you don't bunny hop, rocket jump or circle strafe at all. All the movement when you're travelling down a corridor, you're just pressing W and staying vertically level - try jumping around, travelling the walls, and shooting whilst rocket jumping - your k/d will be much higher as people will struggle to hit yhou as much.

It's not about how well you're killing others in Q3, as much as it is about evading enemy fire.

Watch some Q3 frag videos, practice circle strafing on a map on your own (or with friends), and try to stay airborne for at least 50% of the game :p

You'll start to pwn when you can hail rails from the sky ;)
 
StaxRip is good for compressing videos :p I got an 89GB video file down to 700MB using it, and it's excellent quality! Keeps Fraps to record it, then edit (if needed), then run it through StaxRip. There are tutorials online and on Youtube on the best settings etc :)

As for the gaming, if its like TF2, map knowledge and movement helps :) Try and keep calm, and have patience too if you can hide somewhere :)

As for the thread, I think you've stumbled across a very good idea here. Uploading videos and offering constructive feedback and criticism on gaming :)
 
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You should be bunnying every time your feet touch the floor, and strafing 10x more than going forwards or backwards. You also run back and forth down corridors when you need to find a flowing route around the map and just keep following that path, or several paths round and round the map so you get fast at moving along those routes, rather than running back and forth on the ground in the open. Also look to gain the height advantage at all times.
 
its probably not your graphics card and cpu letting you down. Surely you're not reading and writing to the same drive?
 
I'd say you're actually using the machine gun too much, or rather, you're rushing into battles when all you have is the machine gun too much. You should always look to get a proper weapon first if possible. Then avoid fights where you'll take a lot of damage, such as against stacked opponents with weapons. This guy gives a good insight into FFA tactics.

Q3 is ALL about movement. Movement, map knowledge, and twitch aim, but movement is the biggest asset - and you don't bunny hop, rocket jump or circle strafe at all. All the movement when you're travelling down a corridor, you're just pressing W and staying vertically level - try jumping around, travelling the walls, and shooting whilst rocket jumping - your k/d will be much higher as people will struggle to hit yhou as much.

Improving movement will obviously help a lot in this case because he's not using any advanced movement techniques but it's not that important. You need to be able to circle jump, strafe jump, rocket jump, etc., but you don't need to do it all perfectly.
 
Who cares? Since when was not dying of any importance in quake?

Every time you die, someone gets a frag. So, yea, it's pretty important in FFA, and very important in TDM.

If you have more deaths than kills in TDM then it would have been better for the team if you didn't play at all!
 
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