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Behind the scorching beauty of Oxide’s Ashes of the Singularity!

Caporegime
Joined
12 Jul 2007
Posts
42,371
Location
United Kingdom
Thanks to low level API's like Mantle, Directx 12 and Vulkan - We can do things that just weren't possible before. :)

The team at Oxide shows how their upcoming RTS uses AMD’s Mantle to create previously impossible numbers of onscreen effects, bringing an entire space war – not just a battle – to spectacular life.


https://www.youtube.com/watch?v=t9UACXikdR0
 
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