Caporegime
Thanks to low level API's like Mantle, Directx 12 and Vulkan - We can do things that just weren't possible before.
https://www.youtube.com/watch?v=t9UACXikdR0
The team at Oxide shows how their upcoming RTS uses AMD’s Mantle to create previously impossible numbers of onscreen effects, bringing an entire space war – not just a battle – to spectacular life.
https://www.youtube.com/watch?v=t9UACXikdR0
Last edited: