Not on Desktop they don't.
but in some case's they do yes>?
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Not on Desktop they don't.
Nope. I had a X570 chipset for my 3900X in 2019.I thought X470/B450 was the Ready 3000 chipset??
X570/B550 was 5000.
but in some case's they do yes>?
It was released is 2019 for the pending 5000 chipsServer only
It was released is 2019 for the pending 5000 chips
That’s been covered
There are no E-Cores in Ryzen 5000 or the your Ryzen 7000.
Thanks goodness. E-cores can do one.
They are present in the 8300 and 8500G and coming in Zen 5 CPUs.
So not in the 7800X3D then, good-o. Wonder how it will work with the future 3D chips.
AFAIK no, though the equivalent gaming (laptop) SoC and the Ryzen Z1 Extreme have 4x Zen 4, 4x Zen 4c cores IIRC.
(Should be easy enough to tell from the clock speeds under load on any CPU).
TBF, I should probably understand them properly before writing them off. Specifically, what was it about Intel's implementation of them that caused the issues.
Efficiency cores in general the problem is application software has no awareness of them which can mean application threads get allocated to the wrong core for best performance or get moved too often across cores resulting in stutter, and previous to Windows 11 there was poor handling of them by the OS. Even in 11 with its thread director it isn't perfect though I've had zero problems with it with my 14700K though I've not tried the 1-2 titles it is supposedly still bad in like Star Citizen. AMD currently relies on software level manipulation to work around the issues, Intel uses a hardware implementation which is marginally better but neither is a perfect solution which can require case by case whitelisting to get best performance.
Oh so that's why people were disabling the ecores for gaming when performance suffered then.
So it's kind of, but not really the same as say the 7950x3d playing games on the non 3d cores because of a similar issue? TBH that was the reason I wouldn't touch one, don't want to have to babysit a cpu.
Also I'm not sure SC is a good metric, for anything.
Efficiency cores in general the problem is application software has no awareness of them which can mean application threads get allocated to the wrong core for best performance or get moved too often across cores resulting in stutter, and previous to Windows 11 there was poor handling of them by the OS. Even in 11 with its thread director it isn't perfect though I've had zero problems with it with my 14700K though I've not tried the 1-2 titles it is supposedly still bad in like Star Citizen. AMD currently relies on software level manipulation to work around the issues, Intel uses a hardware implementation which is marginally better but neither is a perfect solution which can require case by case whitelisting to get best performance.
You don't buy the 7950x3d or the 7900x3d for gaming.
That's why the 7800x3d exists.
For Star Citizen set the .exe to high priority, i've heard people say that works, @Dicehunter ???
C:\Program Files\Roberts Space Industries\StarCitizen\LIVE\Bin64
But then you go to dual CCD and get the drawbacks of that.Depends who you ask. Got a few who maintain that more than 8 cores is essential for gaming.
If that’s a DX limit, that’s just for passing data to the GPU. The game will also have worker threads. Most games run fine on 6 core chips, but an increasing number are starting to use more, some also ignore SMT threads as they can reduce performance as they have ZERO compute hardware. This will increase as Intel chips have a lot more cores, especially the low to mid-range. If AMD release more £250-300 6 cores, they are taking the **** and deserve to lose market share.You don't need more than 8 cores for gaming, DX12 uses at most 8 render threads, so half an 8 core 16 thread CPU.