Soldato
- Joined
- 30 Aug 2009
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- one nation under sony
You can view detailed reports of having SPU based deffered shading on the PS3 over at DICE’s official presentation regarding the same over here. The presentation regarding the Xbox 360′s tiled-based deffered shading can be found here (Slides 63-83).
http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3
more multiplat devs should do stuff like this
http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3
more multiplat devs should do stuff like this