I did several benchmarks with different options because I wanted to see what settings I could afford while maintaining a good fps, and since the work is already done I guess I should share the findings.
My rig is an average (but a bit old) gaming machine, which should be fairly representative:
[email protected] + 4gb ram
560ti 2gb w/285.62 drivers
1680x1050 resolution
The benchmark is the first 100 seconds of the Going Hunting mission, it's not very intensive but it's always exactly the same. The graphics card is running at 99% utilisation the whole way, a good rendering test.
Unless stated otherwise all quality settings are set to ultra, defered AA is off, motion blur is off, ambient occlusion is set to SSAO, and AF is set to x16.
------
Quality Settings (textures, mesh, shadows etc)
Ultra:
Min, Max, Avg
61, 100, 78.760
High:
Min, Max, Avg
64, 102, 80.900
Medium:
Min, Max, Avg
69, 101, 83.430
Low:
Min, Max, Avg
73, 104, 87.310
-----
Ambient Occlusion
HBAO:
Min, Max, Avg
58, 91, 72.470
SSAO:
Min, Max, Avg
61, 100, 78.760
Off:
Min, Max, Avg
65, 108, 83.420
-----
Anti Aliasing (defered)
4x MSAA:
Min, Max, Avg
48, 76, 60.050
2x MSAA:
Min, Max, Avg
53, 85, 66.450
Off:
Min, Max, Avg
61, 100, 78.760
-----
Anti Aliasing (post)
High:
Min, Max, Avg
61, 100, 78.840
Off:
Min, Max, Avg
64, 105, 81.060
-----
Anisotropic Filtering
16x:
Min, Max, Avg
61, 100, 78.760
1x:
Min, Max, Avg
61, 101, 78.550
-----
Motion Blur
On:
Min, Max, Avg
56, 88, 70.040
Off:
Min, Max, Avg
61, 101, 78.460
-----
TLDR Version:
High quality settings should be fine for most people, dropping to medium or low is only worth small gains. Avoid defered anti aliasing, motion blur, and HBAO occlusion to see the biggest improvements. High post anti aliasing and SSAO are a good comprimise. x16 AF is free.
My rig is an average (but a bit old) gaming machine, which should be fairly representative:
[email protected] + 4gb ram
560ti 2gb w/285.62 drivers
1680x1050 resolution
The benchmark is the first 100 seconds of the Going Hunting mission, it's not very intensive but it's always exactly the same. The graphics card is running at 99% utilisation the whole way, a good rendering test.
Unless stated otherwise all quality settings are set to ultra, defered AA is off, motion blur is off, ambient occlusion is set to SSAO, and AF is set to x16.
------
Quality Settings (textures, mesh, shadows etc)
Ultra:
Min, Max, Avg
61, 100, 78.760
High:
Min, Max, Avg
64, 102, 80.900
Medium:
Min, Max, Avg
69, 101, 83.430
Low:
Min, Max, Avg
73, 104, 87.310
-----
Ambient Occlusion
HBAO:
Min, Max, Avg
58, 91, 72.470
SSAO:
Min, Max, Avg
61, 100, 78.760
Off:
Min, Max, Avg
65, 108, 83.420
-----
Anti Aliasing (defered)
4x MSAA:
Min, Max, Avg
48, 76, 60.050
2x MSAA:
Min, Max, Avg
53, 85, 66.450
Off:
Min, Max, Avg
61, 100, 78.760
-----
Anti Aliasing (post)
High:
Min, Max, Avg
61, 100, 78.840
Off:
Min, Max, Avg
64, 105, 81.060
-----
Anisotropic Filtering
16x:
Min, Max, Avg
61, 100, 78.760
1x:
Min, Max, Avg
61, 101, 78.550
-----
Motion Blur
On:
Min, Max, Avg
56, 88, 70.040
Off:
Min, Max, Avg
61, 101, 78.460
-----
TLDR Version:
High quality settings should be fine for most people, dropping to medium or low is only worth small gains. Avoid defered anti aliasing, motion blur, and HBAO occlusion to see the biggest improvements. High post anti aliasing and SSAO are a good comprimise. x16 AF is free.