Caporegime
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Snobbery has nothing to do with it. These bundles are great value, IF THE ONLY THING YOU'RE LOOKING TO DO is play BF4/Crysis 3.
That's a pretty huge 'if'.
Hi, ok can anyone answer this. Currently I have a 2500K and xfire 7950. Would I get less bottlenecking with an FX6300 or FX8320 in Crysis3, FarCry3 or BF4?
I wonder how well the Intel Core i7 980X would do in the list with BF4?
AMD core temperatures aren't accurate, (That should be evident by the fact it shows all at the same temperature, but we'll ignore that)
It's an offset, so it could be X temp +20c.
Which is why AMD's keep it under 62c seems so conservative, but in reality it's going to be much hotter.
Unless someone can answer AMD's thermodynamic law breaking with their higher TDP and "lower" temperatures. (Compare it to Sandy, as Ivy/Haswell are gimped as they can't get rid of the heat due to the paste rather than solder, but the heat to get rid of is less.)
Good point, there's a decent amount of factors.
The 3930K was a pretty big chip IIRC, 8 core with 2 disabled?
What? You just said the i5s mostly beat the i7s (true, from the charts you linked for ultra in Windows 7), now you're saying there's no difference?
I am one of the main contributors to the SweClockers article (I hate Siege of Shanghai now..), and without trying to hijack the thread I just want to clarify some things. There is always a lot of information lost in translation, especially as Google Translate is less than stellar sometimes..
* All our tests took place on the 64p version of "Siege of Shanghai" during real multiplayer on real servers. I can't swear we had 60+ players all the time, but I can almost guarantee we played on servers with 50+ almost every benchmark run.
* We outline our benchmark methodology and our settings as detailed as we can (with screenshots!). Of course we couldn't do identical multiplayer playthroughs, but we tried to compensate by collecting data during pretty long timeframes (at least 3x 180 sec). If our three runs didn't give a plausible value, we did a few more until satisfied.
http://www.sweclockers.com/artikel/17810-prestandaanalys-battlefield-4/2
* If you read the comments below the graphs (I know, translations..), we actually doesn't call "a winner" when the FPS difference is to narrow. The nature of multiplayer is to random, so a few FPS must be considered within margin of error. We also try to point out the CPU and GPU bottlenecks in the different scenarios.
Again, I am sorry for "hijacking" the thread a bit, I just wanted to clear some things up. Happy hunting in BF4!