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Big drop in BF1 performance on Nvidia add since December update

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31 Jan 2012
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2,310
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Droitwich, UK
Has anyone else experienced this? Since the recent update I've lost a lot of performance in BF1 withny 980Ti. Running at 1440p I was getting 65-110fps with usual framrates around 85/90 but now I experience regular drops to 40/45 when things get more intensive with general framrates of 65/70. Even with G-sync the experience is very sluggish compared to what I was used to.

Monitoring in afterburner my overclock is still running smoothy at 1480 (I dropped from 1500 to as temps were a good deal lower with less voltage) but GPU usage stays down around 60-65%. Only in the menu does it reach a high of 85%. I didn't monitor this figure before the update so I don't have a point of comparison bit surely this is the culprit? I've tried installing the latest Nvidia driers but they've made no change. I'll check CPU usage when I get home.

Any ideas on what the culprit could be, or is it a case of waiting for DICE/Nvidia to rectify it? A quick Google seems to show other users have been affected.
 
I very much doubt it has anything to do with RAM usage as it played beautifully before this damned update, though I will monitor that now (and if it's an issue it'll be time to say "sorry wife!" and reclaim the 8GB I gifted her to replace her mismatched 4/2GB pair).

Improved performance on a 1080? My friend with a 780 Ti also saw slight increases. Bah! A 750GB SSD I ordered has arrived so I'm doing a fresh install of Windows 10, let's see if that helps.
 
Well, since the OS reinstall I've played a round and GPU usage is back up along with performance. CPU usage is 100%, though this seems common and a separate issue. I'll try DX12 (which always crashed in the menu before) to see what, if any, impact that has.
 
^Ha ha! Is it that time already?

https://forums.battlefield.com/en-u...s-responsible-for-fps-drop-with-the-new-patch

Try this!

It seems to help many gain a few more FPS in the game although it does reduce the gfx quality although not something you notice very much when actually playing.

I chug along at 140+ now and its far more stable. I am a little limited by my i5 and Dice's inability to code well however every other setting is at Ultra. Can't speak for the 980ti coping as well with that setting but its got some grunt so should be ok and will certainly give you a solid 60fps.

Thanks for the tip, I'll give that a shot tonight. If they have simply fixed issues and upgraded the visuals then I suppose I can't complain. I still don't understand why the engine maxes all cores on my i5 when nothing else comes close to doing that but oh well.

It also highlights how accustomed I've become to FPS over 60, if I had a 60hz screen I wouldn't really have noticed a difference, now dips to/just below 60 are intolerable!
 
I did experience a heavy drop with the driver set before the last two but the ones since have provided excellent performance up until this December patch.
 
I haven't had a chance to experiment properly yet, will do soon. I have to agree that it's bad coding, but I still can't help feel it's an issue of some sort as in various forums there are i7 users reporting the same problems.
 
I seem to have the game running at a very good framerate again. Two things have changed: I'm now running with 16GB of RAM (I'm sure this is of no consequence as usage reaches 6.9GB at most), and I did a fresh install of Windows 10 (I bought a 750GB Crucial MX300 to supercede my Samsung 830 Pro as my primary drive). Granted I've not played much (one TDM round on the jungle/railroad map and conquest on one of the desert maps) but neither seem to exhibit the nasty drops I had post patch. Make of that what you will I suppose.

I tried setting CPU priority to realtime but that introduced nasty occasional hitches (before I realised I hadn't played since the OS reinstall).
 
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