Binding of Isaac - Price and date announced!

Soldato
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I'm almost certain that there's another thread, but can't find it for the life of me. e-cookie to whoever finds it so I can merge this into it.

issac.jpg


Great price. :)

Great post on what the gameplay is all about here.

http://edmundmcmillen.blogspot.com/2011/09/binding-of-isaac-gameplay-explained.html
 
Wow. This sounds awesome and something I've been looking for for a long time. I was only the other day thinking that it would be awesome to work on something (I have aspirations of being an indie dev in addition to my day job :p ) that combined aspects of Smash TV and Gauntlet with procedurally generated stuff and levelling/customisation.

Aye, I've always been tempted to give it a crack as well. Yet to get round to it because of a) a lack of time, and b) a lack of any ideas for what to do. :p

I've thought about doing something procedurally generated though. Seems like for a solo developer working to produce something, spending a bit more effort working to produce a good base upon which an infinite number of levels could be created would be far better than spending months creating lots of unique levels, that still run out.

What language do you have a background in FT?
 
Yeah. I've had a few ideas (and documented them) but nothing has come of it yet :p

All of my recent (last 4/5 years) has been in php/js so not the most suitable for this kind of thing. I've dabbled in C#/java/c++ a bit in an effort to refresh my skills and I really need to just settle down on one of them (not Java even though that's mostly what I did at Uni...I really hate it). How about yourself?

Mostly Java and a bit of C# at uni, and a teeny bit of C, my C++ is pretty weak comparatively which doesn't help when looking toward games. :o All Java with work now though.

I did my disertation in C# using the XNA framework, I suspect if I found the time and idea's soonish, I'd look at using it again. It's got some limitations, but is more than capable for a good Indie game. (Blendo games have used it for their titles I think, Flotilla definitely does).
 
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If people did not know, you can press escape mid game and get to options where you can make the screen bigger and select the quality.

There's lots of little new bits in the patch. Turns out it wasn't a "patch" so much as changing the accidentally released beta to the full release. Whoops!

At least it didn't take days like RO2. :p

So there were a few minor bumps with the launch, came out a few hours late, the launch build was actually an older beta build without achievements and minor music issues.. but we were able to update asap and patch the issues right away.

For most of the day Isaac was the #2 highest grossing game on Steam! amazing stuff! thanks to everyone who picked it up and did video play throughs, podcasts and livestreams of the game, its been yet another surreal launch experience .

It might not make sense to most, but launching a game really takes an emotional tole on you regardless of how the game does, so i really want to thank all of you who went out of their ways to live stream the game, sent me awesome emails and fan pics, you really picked me up.... so now to give back!

Well as i mentioned in my previous post, there has been a lot of talk about a Halloween patch next month if the game was received well, this is obviously the case. So on oct.31st be ready for a very dark and jam packed FREE update to isaac, that will add a lot more to the game... but 1st.

Kill mom already!

Free content in a month. :D
 
I'm not sure I understand :p

If I buy the game and the soundtrack will my enjoyment of the game itself be enhanced, or is the soundtrack a separate thing entirely that I'd listen to like an album?

Cheers

It's a separate album in mp3(?) format that you can listen to outside of the game.

They're not charging you extra to have music in the game. :p
 
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It doesn't use flash (afaik) but I noticed in one of the steam updates it mentioned something about save files getting wiped (and this had supposedly been fixed).

It's flash, and makes it's saves in the #SharedObjects folder (not far from the Machinarium save actually).

There's a few people complaining about CCleaner wiping saves on the Steam forums. :(
 
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