Bio Wear huge anoucmant tommow (starwars mmo)

Well I really hope it does see the light of day, in light of the developers abandoning the series would love to see the second one finished properly :)
 
As for putting houses or whole towns anywhere you want in SWG, when i played my guild set up a nice guild town, untill we were unlucky enough to have one of the best possible materials spawn right in our guild town, within 5 hours every inch of our town was taken over by extractors, and it was a 10 min walk from our town to the next available plot of empty land. We had to wait weeks before we could start expanding our town due to that.

I thought you had to have permission to place a structure within a town that isn't your own?
 
http://www.eurogamer.net/article.php?article_id=265337

"We've learned how important it is to listen to your community and act on that feedback," he said.

So where are the "classic" SWG servers?

"We also realised what players expect from an online Star Wars game - they expect to be that iconic Star Wars hero as soon as possible. They don't want to play for hundreds of hours just to become a Jedi."

Hmm, seems to me like they've learnt nothing from the feedback of the NGE?

Do they not realise a lot of people like being the moisture farmers or other beings living in the Star Wars universe, rather than running about being Jedi?

Actually from what I've read so far it should be called NGE2 rather than KotOR3. :p
 
I thought you had to have permission to place a structure within a town that isn't your own?

Yep, I'm guessing they just had a collection of houses, no town hall.

This was befored town halls were implemented, a collection of houses was all that could be made at the time. We basicaly had a guild hall as the main part of our little town, with houses placed in such a way to form streets.
 
Hmm, seems to me like they've learnt nothing from the feedback of the NGE?

Do they not realise a lot of people like being the moisture farmers or other beings living in the Star Wars universe, rather than running about being Jedi?

I completely agree, i loved being a scout, loved placing harvesters and loved feeling like a small part of something big. I don't want everything handed to me and i want Jedis to be overpowered but hunted down, and while the holocube or whatever it was called system wasn't perfect, it limited things. I'm gonna take a pass on this and go host an SWGEmu server when it comes online :)
 
Hmm, seems to me like they've learnt nothing from the feedback of the NGE?

Do they not realise a lot of people like being the moisture farmers or other beings living in the Star Wars universe, rather than running about being Jedi?

Yeah but the point is do *enough* people want to be moisture farmers or canteena dancers to justify the SW IP being used in a MMO.

The whole point of Star Wars is Jedi's, Sith, blasters, light sabres, storm troopers, ships - not moisture farming :p
 
And more to the point, by setting it in the old republic, it's expected for there to be a reasonably large number of Jedi about...
 
Which could be a real problem for Bioware to overcome. It's easy to get immersed in a story and your character in a single player game but in an mmo where everyone and their mums are going to be jedi you lose that advantage because everyone will have very simliar characters.

I get the impression they will try to make choices meaningful, judging from what they say in the interview but by their very nature, mmo's and the paths for your character are completely stripped naked and exposed with multitudes of guides, spoilers, min/maxing etc etc, even more so than single player games.

MMO players generally read and are part of forums where information about the game they play is available in large quantites, not just on 'spoiler' sites but even just guild webpages etc.

This problem is compounded by the fact that (I assume) everyone, and no doubt the majority of players, will be some form of jedi from the start. If they approached it in the way the original star wars mmo did - giving more options to players, no archetypes and skill based, then it's much easier for players to feel like they are part of the online world.

If you're a jedi and all you see around you are other jedi, it will get boring quick, for me anyway.

Why do you think there was such an outcry about the NGE? because players loved what they had spent time creating, not only their character but also their role in the star wars universe.

If you think it will be fun being a jedi amongst the other 90% of jedi on the server then fair enough.
 
Last edited:
If you think it will be fun being a jedi amongst the other 90% of jedi on the server then fair enough.

At the moment i'm going to trust bioware to avoid this problem, in KOTOR1 i only brought along one jedi in my quartet because i wanted some ranged damage and the wookie was a demon with two big swords...that was fun as hell.

As long as they make it fun to play other classes it'll be fine, i can imagine there will be plenty of bounty hunters and wookies, plus bear in mind you've got dozens of different jedi/sith specs so you could have a jedi healer and jedi warrior in the same team yet play totally differently.

All they need is a bit of imagination and i really think bioware are the best company for the job.
 
I hope so but for me, Star Wars was, and always should be, about the first 3 films; New Hope, Empire and Return - not the prequels.

It's a much more evocative story to have mystery about the Jedi and this was accentuated because there were practically none left. It was about being the underdogs, fighting against evil etc. All of that interesting, motivating stuff dissappears when there are lots of jedi about. They become mundane, normal, every day life type situation. Just not interesting or exciting after a very short period of time.
 
Back
Top Bottom