Bionic Commando to get PhysX augmentation

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" Nvidia has just snagged another game title for its PhysX physics acceleration technology. The upcoming total remake of Bionic Commando will have fancy smoke, swirling dust, and more flying bits courtesy of GPU-accelerated physics. Quoth the press release:

SANTA CLARA, CA—AUGUST 11, 2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects. Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.

This is not, by the way, the Bionic Commando Rearmed faux-retro rework of the original game but a new, fully 3D game that looks very nice. "



http://www.techreport.com/discussions.x/15292
 
The original (and I have the original on the C64!) was, basically, a platformer.

You had a Bionic Arm (hence Bionic Commando) which could grab ledges above and across from you. Not a bad game but not the best either. You got upgrade weapons, fought end level bosses, rescued people in cages, etc.

3D might make it very interesting. I can see a lot of possibilities with a third person game.



M.
 
*Sits back and awaits Pottsey to ruin the thread with his insane aversion to the quote button*

Not if I do it first! :D

So will CPU-based users get these flying bits? Or are they used as leverage to get us to buy more expensive, nvidia branded graphics cards?
 
what would be the logistics involved in patching [or getting lisences to patch] games without physx?
 
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