Blizzard: 'Titan'

The MMO realm needs a properly built Sci-Fi MMO that is for sure.

As much was I wish it was World of Starcraft it is supposedly new IP...but it could be...here is to hoping :D

Yes. Yes. A thousand times yes. No, a million times yes!

Would love Blizzard to have a crack at the space genre!
 
The was a LOT of talk a few years ago that Titan may be an updated high definition client for WoW like the one UO received (WoW is a client server game and so users could simultaneously connect to the game using both normal and HD clients).
 
The was a LOT of talk a few years ago that Titan may be an updated high definition client for WoW like the one UO received (WoW is a client server game and so users could simultaneously connect to the game using both normal and HD clients).

Think WoW has ran its course now, and having a HD client just wouldnt cut it.

I think the 'click and kill' games are dieing unfortunatly. More planetside / defiance type of MMO's are the new thing.

Just my 23p :p
 
I was never sold on f2p but having seen gw2 and ps2 I have been somewhat more impressed. I'm ont sure as to the overall which is best but I certainly think f2p has a lot more to offer the market than many give it credit for.

I'll certainly watch out for this though if it is made to co-exist with wow will be interesting to see A) which path they will take and B) If it will be enough to steal their own subs :p
 
I think the 'click and kill' games are dieing unfortunatly. More planetside / defiance type of MMO's are the new thing.

The funny thing is the first Planetside game came out before WoW, and I wouldn't really call dropping from 12 million players to 10 dying, its more reflecting an overall slump in the industry.


I was never sold on f2p but having seen gw2 and ps2 I have been somewhat more impressed.

Historically a game going F2P has meant its dead. Having played GW2 I see a good game, killed by its own F2P design, WoW has such a big head start on any pretender to the throne that they cannot be F2P and hope to compete as they will not have the income required to innovate at the same rate. Likewise if they are not F2P they don't get the numbers, its catch 22.

Added to that whenever a game comes along with something "cool" that WoW doesn't have and the players moan about, I.E AION's transmog or RIFT's AOE looting, then Blizzard incorporates it into WoW.
 
The funny thing is the first Planetside game came out before WoW, and I wouldn't really call dropping from 12 million players to 10 dying, its more reflecting an overall slump in the industry.

I would. 2 million drop is dying in my book. Its nearly 10 years old, im mearly stating that its running its course. They even give you a free 75 player or whatever if you re-activate with the SoR. Just saying i wouldnt re-sub just for HD content :p
 
I despise the free to play model, it only benefits the developers and not the gamers.

Hang on a mo it is only indy devs that benefit the gamers these days. Major development houses do it for the ££ and nothing else.

I am all for f2p models, as long as it doesn't turn the game into pay2win.
 
Think WoW has ran its course now, and having a HD client just wouldnt cut it.

I think the 'click and kill' games are dieing unfortunatly. More planetside / defiance type of MMO's are the new thing.

Just my 23p :p


Defiance new? ...hahaha.
It's has nothing new (don't bring the series into it), it's using every bit of mechanic every other game has before, it's absolutely not new. So very basic at it's core, point, click. That's what all games are almost, don't make it sound like it's the next thing coming. I shudder even knowing someone thinks that, those games are so beyond fresh and regenerating to the industry.

Edit: It's going to take a whole lot more than that to rekindle what most of us are missing.
 
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Defiance new? ...hahaha.
It's has nothing new (don't bring the series into it), it's using every bit of mechanic every other game has before, it's absolutely not new. So very basic at it's core, point, click. That's what all games are almost, don't make it sound like it's the next thing coming.

I shudder even knowing someone thinks that, those games are so beyond fresh and regenerating to the industry.

Easy tiger. Just my opinion.

Wheres my 'thatescaltedquickly.jpg'

Point i am making is that the big shooter MMO is becoming more popular. How can you not see this? Shudder all you like my point is valid, on the scale im talking about its new to me. Personal opinion :).
 
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I would. 2 million drop is dying in my book. Its nearly 10 years old, im mearly stating that its running its course. They even give you a free 75 player or whatever if you re-activate with the SoR. Just saying i wouldnt re-sub just for HD content :p

WoW sub numbers don't matter until they release the actual 'sub splits' i.e NA numbers, EU numbers & Asian numbers. Asian sub numbers will always skew the WoW figures (I think one of the Lineage games still pulls 3 million sub numbers in the Asian regions as a starter for 10). I saw some unoffical figures that someone had found where NA was 1.5 mill, EU less than a Mill and the rest Asia.

I believe its most likely going to be a Sci-fi FPS or something similar they pretty much have every other genre of game out there. It would be a slightly risky move for them thought seeing as they haven't really produced any other FPS games before.

Its not going to be a Sci Fi FPS either, that was a rumour started by Boubouille (guy who owns/runs MMO Champ), people have run with it ever since.

That would've been a TEN year development cycle then.

Yep, despite 1st being heard of in 2007/2008 "Project Titan" has had zero info released/leaked, what ever you want to call it, this in itself says something. Take into consideration that people have been pulled from Titan back to WoW and I think its not even out of the Whiteboard stage.

Mind you they could surprise everyone and release what the actual IP is at this years Blizzcon (not holding my breathe) but even then you have a good 3 + years of dev time judging from every other MMO released (from IP confirmation to release date).
 
Easy tiger. Just my opinion.

Wheres my 'thatescaltedquickly.jpg'

Point i am making is that the big shooter MMO is becoming more popular. How can you not see this? Shudder all you like my point is valid, on the scale im talking about its new to me. Personal opinion :).


Okay it's just you say the big shooter is becoming more popular.
It's not, it's been around already, games are getting bigger in terms of how many you have in the world (PS1, a decade ago) or your generic battlefield of duty going from 16/32/64/128 and so on and so on.

As you say, on the scale you're talking it's new to you, but it isn't new to a lot of us.
 
Defiance new? ...hahaha.
It's has nothing new (don't bring the series into it), it's using every bit of mechanic every other game has before, it's absolutely not new. So very basic at it's core, point, click. That's what all games are almost, don't make it sound like it's the next thing coming. I shudder even knowing someone thinks that, those games are so beyond fresh and regenerating to the industry.

Edit: It's going to take a whole lot more than that to rekindle what most of us are missing.

IMHO the problem with games like planetside and defiance is the accomodation they have to make for ping. Unlike FPSs with the more complex hit damage modelling, it feels too much like the mob your attacking has X points, each hit you make does Y damage no matter where you hit them, the head does Y+Z. So basically you just spray and pray. I see you first youre dead, you see me first, im dead. PS2 makes up for it with the sheer numbers in a fight, cant say much about defiance as theres an nda! this type of fighting basically requires no ability other than point and shoot and roll the dice to see who dies. It becomes quite boring quite quickly expecially in both PvP and especially PvE.

The attractiveness of the mashing buttons pre-targetted combat like WoW, GW2, AOc, SW etc etc etc is that you can still affect a fight even if youre jumped, so an element of ability and experience makes a big difference.

Whatever titan is, i hope they just do something new, whether thats catering to the high speed players and actually haveing a decent FPS mechanic or something entirely new.
 
Whatever titan is, i hope they just do something new, whether thats catering to the high speed players and actually haveing a decent FPS mechanic or something entirely new.

Traditionally Blizzard don't innovate, so those hoping for something new could be in for a bucket of disappointment.
 
IMHO the problem with games like planetside and defiance is the accomodation they have to make for ping. Unlike FPSs with the more complex hit damage modelling, it feels too much like the mob your attacking has X points, each hit you make does Y damage no matter where you hit them, the head does Y+Z. So basically you just spray and pray. I see you first youre dead, you see me first, im dead. PS2 makes up for it with the sheer numbers in a fight, cant say much about defiance as theres an nda! this type of fighting basically requires no ability other than point and shoot and roll the dice to see who dies. It becomes quite boring quite quickly expecially in both PvP and especially PvE.

The attractiveness of the mashing buttons pre-targetted combat like WoW, GW2, AOc, SW etc etc etc is that you can still affect a fight even if youre jumped, so an element of ability and experience makes a big difference.

Whatever titan is, i hope they just do something new, whether thats catering to the high speed players and actually haveing a decent FPS mechanic or something entirely new.

The FPS/MMO hybrid thing worked very well in Neocron :)
 
Yeah, unfortunately being big/succesful seems to correlate with how simple your game has to be to cater for the masses. Seperate discussion of course which I'd love to get into.

I dream for the day I can fly a full sim aircraft like DCS while other people on the ground are having FPS battles like arma/ps mix, tanks like steel beasts, player AND ai commanders have a top down view with intel from players, assigning orders to online clans/communities/pubbie groups. Naval warfare for those who care about, ai logistics, ai opponents. I mean, we all know very well AI can controll RTS games, so why can't AI order and lead players for when a player isnt around? That's one little mechanics I've not really seen.

One problem is people who don't understand flight mechanics and want a point/click game will complain and for the most part, sims are a niche market. Just one I'd like a game to say "well, tough luck", actually learn to play or don't. I mean look at how much people whine about not being able to fly in PS2. D: People just have to accept they can't be good at everything.

The other aspect of FPS MMOs of today is it suffers from "throw bodies at it until one side wins" and "all these force multipliers (tanks/aircraft) are cheap, easy" nobody really cares about dying or losing a unit when you just make another in a few minutes or instantly. Blizzard of course wouldn't do that I know, it's not their style, I wish someone did.

I think punishment in games ala dayz/warz/roguelikes should be explored more, give meaning to action, stop the mindless gamestyles of late.
You want to send an aircraft ground strike into an area which takes 10-15mins to get to the area that costs a lot to create and a lot of time to train you better hope the pilot is good, your intel is good, there's no intercepters/fighters in the area or give him support, also the idea that you're 20,000ft + in the air and you can't just spot people by a minimap, Q spamming or thermals in a heartbeat.

Sorry, going off on a dream rant there, technology still can't support all that yet, one day...maybe.
 
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The FPS/MMO hybrid thing worked very well in Neocron :)

ahhh i loved neocron when it first started. Except for the cluster **** of a launch where they insanely used the open beta to test out exploits and bugs (not crush, just let everyone go mad with them), its been one of my favourite MMOs of all time. I remember going into the sewers for the noob player and just being staggered that you could aim and hit stuff. Coming out was even more amazing, the gritty streets and seedy shops.

It was atmospheric, the quest hubs were really well laid out, the transition from city to countryside on the underground, you could get your own apartments, you could farm rifle parts from huge robots with perseverance and care and you had to really trust the person you were handing them over to because you couldnt see what type or quality they were being revealed as. I had a regular guy i used to goto and i wouldnt hand them over to anyone else. Then they decided they wanted to force grouping so they made it impossible to solo and that was the end of that. :(
 
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