Bloodhunt : Vampire The Masquerade BR

Soldato
Joined
7 Sep 2009
Posts
2,795
Location
London
Anyone looking forward to this?

Early access starts tomorrow 7th September at 9am.

Visually looks great. Mechanics seem polished.
Sharkmob is a group of developers that originally worked on ubisoft titles such as the division. They then got bought by Tencent and now located in London.

Please be good.....

Website link.




 
Just had a quick couple of matches on it, seems to be fun. Knocked it up to ultra settings and it runs smooth too.

Make sure to turn off chromatic aberration, motion blur and film grain. Looks much better.

I sunk a few hours in this last night. The archetypes are quite varied. I'm tending to switch between the Prowler (inv, bats) and Muse (healer).

Also game doesn't make it obvious but you can revive your entire team at the cross/circle markers on the map.

I don't normally play solo in BR games but enjoying it here.
 
can't be doing with peekers advantage in tpp.
though as you say it's free so might as well have a rip at it. gotta say it looks awesome, if a tad warzoney. i do like the 'world' it's set in.

Definitely not like warzone! The combat is a bit like fortnite actually albeit more depth and no building.
 
The assault rifle seems to be the go to weapon combined with something short-ranged as most fights tend to end up being close and personal.

The purple samurai sword and dual blades each have secondary special abilities. Sword will deflect bullets when holding RM. Blades do a lunging attack with RM click.
 
there's a definite warzone vibe to it, hell the armour placement animation is almost a straight copy!

getting Apex legends vibes from it too, movement, placement and use of abilities is vital, probably more so than the weapon being used.

i do like the big ass sniper rifle - that smacks the crap outta folks!

Have had some close seconds. Still after that W. As more people start playing it, the skill levels are being diluted. At the beginning I was getting smashed by Alpha players.
 
I think they need to at least mention the revive option in the tutorial.

The coloured NPC you can drain are worth looking out for. You get cooldowns stacking on your abilities up to 50% and also increase in some stats such as melee damage, health recovery rate. I'm finding they tend to be easier to stack up on the periphery of the map.
 
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