Bottleneck - Now days

Soldato
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Hi, all,

We all know a few years ago, HDD was always the bottleneck of every system. now with SSD we are pushing 600mb/s in some cases.

What do you think is the bottleneck now? do you still think its SSD? or do you think its changed.

Let us know im interested in your views.:D
 
For the typical user it's still storage, unless you can afford a myriad of solid state storage (talking TBs worth).

Beyond that it's most likely IO performance, be that USB, network or wireless technologies (WiFi, Bluetooth, etc).

Optical storage is also one huge downfall, the sooner it's dead the better.
 
It's not so much the SSD. Tests show that while you can see a difference in different SSDs against each other when it comes to actual real usage they aren't affecting things.

I think that for normal use it's network latency - i.e. the internet is slow.

For gaming I think it's games are still designed for low end systems, they don't seem to have additional optimisation for high end systems. We could for example have 16GB of memory and the game would still try to do the same tasks as it would for someone with 2GB.
 
For gaming I think it's games are still designed for low end systems


Kind of. The typical issue with gaming is that most games are now console-ports, or at least designed with consoles in mind.

Gone are the days when most new PC games tended to be the cream of the crop technologically speaking.
 
That's also true Paradigm, a very good point. Console ports and they don't even let me use my wireless 360 controller. Grrr! I've not bothered with Mass Effect 3 for that reason, I'll get it bargain basement in 18 months I think.

I have my PC connected to my living room with an HDMI, USB chain, and optical connection, meaning I can game game on my big TV. It's great for Skyrim with a 360 controller, but not many games bother to port across the controls as well, and it's not very pleasant sitting on the couch with a keyboard and mouse!
 
Hardware is so damn fast these days that the bottleneck is without a doubt software.

If you're using Windows the bottleneck is NTFS

Windows 8 has a lot a architectural improvements over windows 7 but sticking to NTFS is still a kick in the teeth
 
I'd like to know why you think that?

NTFS is still one of the most advanced filesystems anywhere in the computing world. It's certainly not hindering the performance of most high end solid-state arrays.
 
The bottleneck definitely is the software nowdays. Processors, memory, SSDs etc are so fast now, but with badly coded software they still go slower than they should. As already mentioned, game ports from consoles are an example of this.
 
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