Hi, I have been following the progress of this game for a while, and a new vid was recently released, and it isn't looking bad.
http://www.spiders-games.com/news/nid/551
It is developed by the small French studio Spiders, who's previous game was Mars: War Logs, and this looks very similar(too similar if you ask me tbh). Mars:War logs was a frustrating, very rough around the edges game, that showed a lot of potential considering the tiny budget and it being on of the studio's first games. In fairness though, Spiders took on a lot of feedback on the game, and patched it very well throughout, even re-recording a lot of the dialogue(which made no sense!)....I remember saying at the time that War Logs was too rough, but it was worth keeping an eye on the devs next game, as it could be pretty good....well this is it.
Gameplay looks pretty similar to War Logs really, which had a very solid mainly mele based combat system, supported by magic. This looks pretty much the same tbh. It also had a pretty deep crafting/skill tree so it will be interesting to see how they have developed that....Just don't expect pretty looking graphics!
I just hope it doesn't suffer from the same translation problems that War Logs did...it was beyond bad!
It is due out some time this year....I'm cautious, but it is worth keeping an eye on
(this was announced in February btw!)We present Bound by Flame to you with the very first screenshot of the game. This action/role-playing game lets you play a mercenary possessed by a flame demon in an ambitious Dark Fantasy universe.
As a victim of this demonic influence, players will have to choose between the powers offered by this evil or to reject the demonic influence, developing heroic talents instead. Dangers, and enemies becoming more terrifying and fearsome in battle, will be temptations to acquire more power by giving up part of the hero's soul to the demon. Progression of the demonic influence will be reflected by the transformation of the hero's body.
Through its different chapters, Bound by Flame will offer many quests around a primary, epic adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience, adding important replayability to the game. Real-time battles are impressive and dynamic. If the player begins the game knowing only the basics of combat, fire magic, and assassination, he will be able to specialize by unlocking and improving many skills and powers, through 3 different skill trees.
Bound by Flame lets the players customize their character. During the creation of their hero, players will be able choose their gender and freely alter their facial characteristics. This will of course have an influence on the demon's appearance. Bound by Flame also includes a crafting system, allowing them to create and improve equipment, including their armor and weapons. Several companions will join the player during his quest, and will, depending on the player's actions, develop friendship, romance or rivalry.
Finally, the bestiary of Bound by Flame is rich and spectacular. Today's screenshot introduces you to the terrifying Swamp Beast, but you will get to fight many other impressive creatures: shadow dragons, liches, undead, ice creatures... epic confrontations abound. Which path will the players take? Will they lust after the demon's power and magic to annihilate their foes, or will they favor their combat skills and their bravery?
http://www.spiders-games.com/news/nid/551
It is developed by the small French studio Spiders, who's previous game was Mars: War Logs, and this looks very similar(too similar if you ask me tbh). Mars:War logs was a frustrating, very rough around the edges game, that showed a lot of potential considering the tiny budget and it being on of the studio's first games. In fairness though, Spiders took on a lot of feedback on the game, and patched it very well throughout, even re-recording a lot of the dialogue(which made no sense!)....I remember saying at the time that War Logs was too rough, but it was worth keeping an eye on the devs next game, as it could be pretty good....well this is it.
Gameplay looks pretty similar to War Logs really, which had a very solid mainly mele based combat system, supported by magic. This looks pretty much the same tbh. It also had a pretty deep crafting/skill tree so it will be interesting to see how they have developed that....Just don't expect pretty looking graphics!
I just hope it doesn't suffer from the same translation problems that War Logs did...it was beyond bad!
It is due out some time this year....I'm cautious, but it is worth keeping an eye on

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