Broken Sword – Shadow of the Templars: The Directors Cut

Soldato
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FINALLY - This has made it to PC... and most of all, it is on Steam :)

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http://store.steampowered.com/app/57640/

Paris in the Fall... a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy.

One of the all-time classic adventures, multi BAFTA-nominated 'Broken Sword: Director's Cut' pitches sassy journalist Nico Collard, and intrepid American George Stobbart into a mysterious journey of intrigue and jeopardy. Guide George and Nico on their globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar.

'Broken Sword: The Director’s Cut' introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned. This is adventure gaming at its very best.

Key features:

Director’s Cut of the classic – Reinvented and enhanced:


  • [*]Whole new story arc added, with 2 hours of additional gameplay
    [*]Addition of contemporary first person perspective minigames
    [*]New facial expressions drawn by Dave Gibbons, co-creator of Watchmen
    [*]Help system incorporated – ensure that player won’t get frustrated
    [*]Enhanced audio – both music and voices​
 
Read this on another forum , it appears it's rather censcored

Not having played the original Broken Sword it seemed obvious at first that director's cut would be better option over the 1996 release but after some comparisons I've changed my mind.

Lets take one instance from the very beginning in the cafe. In director's cut it starts after the 1st Nico section:

Inspector: What a mess! This bombing is an outrage, is it not?

Sergeant: Stop that, m'sieur!

Inspector: Has it occured to you that he may be dead, Moue...?

Sergeant: Oui, m'sieur, but I prefer to look on the bright side...
Besides, I recall a case where the killer escaped by feigning death!
However, in this case the man is quite dead.

Inspector: Examine the girl, and take her statement... if you can.

Now lets take a look how the same exact sequence plays out in the original version:

Inspector: What a mess! This bombing is an outrage, is it not?

Sergeant: Stop that, m'sieur!
Stop holding your breath at once!

Inspector: Has it occured to you that he may be dead, Moue...?

Sergeant: Oui, m'sieur, but I prefer to look on the bright side...
Besides, I recall a case where the killer escaped by feigning death!
However, in this case the man is quite dead.
Clearly the killer knew of his presence and...

Inspector: How many times have I warned you about premature extrapolation?
All we know is that he is dead.

Sergeant: It seemed reasonable to assume...

Inspector: A great detective assumes nothing. Take Maigret for instance...

Sergeant: B... but he was a fictitious character, monsieur!
Why, he was no more real than... than Poirot or Tintin!

Inspector: That's different, Moue - they were comedy Belgians.
Anyway, it is unlikely that even you will learn much from talking to the dead.
Examine the girl, and take her statement... if you can.

Notice the sentence I highlighted in red. With the director's cut you don't even understand what's going on when the sergeant kneels over the body, stop what? Why the hell would they cut that out? And then of course the additional dialog between the sergeant and inspector that's flat out removed.

And it doesn't stop there. At the end of the cafe sequence the dialog gets cut short again between the two and you'll be teleported out. In the original the inspector is let to say his last line and then you'll see yourself walking out instead of just being teleported to the next screen.

Also there seems to be a bug with the facing in the director's cut. Already in the first 2 screens there are items that when you try to examine them, instead of your character sprite turning to look at their direction, it will turn it's back to them. Clearly a bug that triggers a wrong sprite, sloppy ass work.

Then in the original in front of the cafe besides being able to pick up the newspaper you can also interact with the lamp post and umbrella, not anymore.

When you enter the cafe first time, in the original the waitress is on the ground unconcious and you'll drag her to the couch and then she'll wake up. In the director's cut she's already sitting on the couch and ready to talk.

This added content doesn't make up for the butchering and bugs. And this was only the 2 first screens.

:eek:
 
Mmm that is rather shady by the directors cut. Must have had to remove lots of little bits of conversations etc to fit in the "new" content :S

bleh
 
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