Brothers in Arms 2 (Hell's Highway)

Im looking forward to this, but if its like the first one i wont even bother.

I hate the fact that you couldnt kill someone from a distance unless they were surpressed, you could aim at their face and they still wouldnt die, just because they werent surpressed, unless i missed something, just annoyed me.
 
After completing Road to Hill 30 I couldn't be bothered with any more of this rubbish like Earned in Blood, it's just a really annoying game which is inferior even to the 2002 game MOH:AA. It was a real slog to get through in terms of patience/lack of enjoyment, with a distinctly linear feel. For example they set up MG42 outposts that seem to kill you almost instantly if you get too close, a bit like the dreaded minefields in some WW2 games. It's like they are trying to force you to use squad commands to suppress etc rather than giving the user the option to use where they feel appropriate - i.e. it's more like a puzzle game than a FPS.

Anyway enough ranting. Looking at the short video it appears much like the first game, even the interface appears very similar. I think the WWII genre is getting a little stale now and we need something a bit more than simple linear progression through towns, trenches and countryside. BiA tried and failed to do this with squad commands, maybe they should just give up and try something different. CoD, CoD:UO and CoD2 have the thing nailed down pretty tight, there's not much point trying to better it.

Maybe introducing some RPG elements to WWII would be good, helping to develop a sense of progression. Kinda hard to see how to pull it off but with a bit of poetic license in terms of shifting various conflicts around it might be possible. Try and build up the storyline, let the player earn skillpoints and experience, something like that. Spend more time in briefings with characters that stick around.
 
HangTime said:
Maybe introducing some RPG elements to WWII would be good, helping to develop a sense of progression. Kinda hard to see how to pull it off but with a bit of poetic license in terms of shifting various conflicts around it might be possible. Try and build up the storyline, let the player earn skillpoints and experience, something like that. Spend more time in briefings with characters that stick around.

An MMOFPS WW2 game would be awesome....something more up to date than WW2 Online.
 
Seems many missed the point of the BIA series.
Its allways been trying to give an authentic WWII experience, hence the use of squads, and yes you can hit them easily when they are not surpressed. The M1 Garand was actually nerfed to stop sniping with it, as it would make the game too easy.

The storyline is based on actual battles in WWII, albiet performed by different squads as no-one in WWII saw as much combat as the game might show.
 
Reppyboyo said:
Seems many missed the point of the BIA series.

Whether or not one has missed the point, it doesn't change the fact that not everyone found it very enjoyable to play. I think conceptually it wasn't too bad an idea, but in terms of gameplay it was overly repetitive. I guess there's only so much you can do with squad AI though without running into problems.
 
I seem to be one of the few people that really enjoyed BiA, and BiA 2. The entire idea of the game wasn't to be a bog standard FPS, but to inject some strategy and realism into the game. Made for a fresh change.

The video does have a sense of pre-rendering about it, though.
 
richyfingers said:
Personally I loved both BIA games, it was something different from your standard fps. Would happily play more of the same.

Agreed.
Other FPS are just bland IMO, they are all go do everything your self types of games or run and shoot.

Brothers in Arms is set apart from all the others that ive played.
It might be bloody difficult at times and cause a lot of swearing(even on easy) but i find it a great game.
War wasnt ment to be easy was it?

The amount of times it has had my heart racing and make me not know what to do and panic is astounding.
I love this series :D

Edit:I just saw the video clip from the start of this thread and it looks great :eek:
Just look at that detail :eek: :D
 
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