After completing Road to Hill 30 I couldn't be bothered with any more of this rubbish like Earned in Blood, it's just a really annoying game which is inferior even to the 2002 game MOH:AA. It was a real slog to get through in terms of patience/lack of enjoyment, with a distinctly linear feel. For example they set up MG42 outposts that seem to kill you almost instantly if you get too close, a bit like the dreaded minefields in some WW2 games. It's like they are trying to force you to use squad commands to suppress etc rather than giving the user the option to use where they feel appropriate - i.e. it's more like a puzzle game than a FPS.
Anyway enough ranting. Looking at the short video it appears much like the first game, even the interface appears very similar. I think the WWII genre is getting a little stale now and we need something a bit more than simple linear progression through towns, trenches and countryside. BiA tried and failed to do this with squad commands, maybe they should just give up and try something different. CoD, CoD:UO and CoD2 have the thing nailed down pretty tight, there's not much point trying to better it.
Maybe introducing some RPG elements to WWII would be good, helping to develop a sense of progression. Kinda hard to see how to pull it off but with a bit of poetic license in terms of shifting various conflicts around it might be possible. Try and build up the storyline, let the player earn skillpoints and experience, something like that. Spend more time in briefings with characters that stick around.