Following on from the shambles within this thread...
http://forums.overclockers.co.uk/showpost.php?p=14976548&postcount=224
This just made me think about games in general recently which have been bug ridden from the start. For instance Fallout 3 and related add-on packs, one of which when released was unplayable until they patched it.
Do developers rely on patches to much these days to fix issues for problems that should have been fixed in earlier beta versions?
This never used to happen years back. Is it due to games getting more and more complex and trickier to program or devs just getting lazy?
http://forums.overclockers.co.uk/showpost.php?p=14976548&postcount=224
“When navigating menus today while connected to Xbox Live the game suddenly crashed again. When my rage had subsided and I got a better look at the screen, I was pretty shocked at what I saw.
“Was my Xbox 360 version of Need for Speed Shift really trying to access the Playstation Store? Microsoft are not going to be happy about this.”
This just made me think about games in general recently which have been bug ridden from the start. For instance Fallout 3 and related add-on packs, one of which when released was unplayable until they patched it.
Do developers rely on patches to much these days to fix issues for problems that should have been fixed in earlier beta versions?
This never used to happen years back. Is it due to games getting more and more complex and trickier to program or devs just getting lazy?
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