Build for Unreal Engine dev work?

DHR

DHR

Soldato
Joined
30 Apr 2003
Posts
3,570
Going off the big assumption it'd be a case of "just build something that destroys unreal engine 5/unreal engine editor" and you're grand?

Wondering if it's a bit more nuanced like that and if anyone around here has dabbled?
 
Not done unreal dev. My understanding is similar requirements to any development. You need to run game and editor at once so more ram than just for game. More cpu than just to run the game. This is professional dev work rather than dabbling? If it's you checking what happens at high frame rate, everything maxed out then you need a GPU can handle it. And a high refresh monitor. If you have QA then maybe not so much.
 
  • Like
Reactions: DHR
I mess with Unity not Unreal, but... while having the fastest machine possible speeds up your Debug cycle, not having the fastest machine possible lets you know as soon as you are building something that won't run efficiently on lower spec hardware. i.e. you avoid needing to rewrite everything at the end.

This is a double edged sword; recently I was running a test scene with a couple of hundred npcs and I hit performance limits, so I had to completely rebuild how they work, much earlier than I would have liked to, but on the other hand I now have fleshed out quite a bit of the npc "ai" and its made me change some earlier decisions for the better. Making those changes at the end would be way more costly.
 
  • Like
Reactions: DHR
Thanks both, @AlSki it's a good viewpoint on it, and an important one given nothing massively complicated will be getting done, all just a learning exercise really.
 
Back
Top Bottom