C&C3 patch 1.7 out

it appears when its installed mate

Fixed a bug that wouldn't allow GDI projectile shells to track
targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self-
destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod
Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin T


· Fixed a bug where support powers, Scrin Tiberium Vibration Scan
and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.

· Fixed errors that caused some players to experience unexpected
problems due to copy protection.

Balance Changes>

· Scrin Mothership will now take 8 seconds to deploy over the
Scrin Signal Transmitter, where it will be unselectable by user
but can be attacked by opponent. Scrin Mothership speed has been
increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius
of 50. Mortar upgrade cost increased to 2000 from 100

Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when
destroyed or sold.

· Cranes for all 3 factions can no longer build defensive
structures or superweapons.

· Harvesters' rate of collecting Tiberium has been made equal
across all factions. Harvesters will now unload at the refinery
before moving to a new Tiberium field.
 
i'm gutted that i cant queue up loads of base defenses without building loads of MCVs, that was a good tactic - least it means nod cant spam those turrets as fast :)

And yes the pitbulls were weak anyways, though with the mortar upgrade they are amazing, hence putting the upgrade price up so much! the pros were abusing them
 
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