C&C4 Requires 'Always On' Internet Connection

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cncden.com has posted info that confirms Command and Conquer 4 will require an always active Internet connection to play:
- C&C 4 has been in development for well over a year already, so, please put to rest any fears this is a 1-year project. Most games don't announce until they are around 1 year or less from release and either way, our development team will not put a rushed game out on the shelf. They've been working quietly on this project for a while now. We have had multiple RTS teams in the building so while Red Alert 3 was being worked on, a lot of early go-ahead-forward work on C&C 4 was progressing.

- As of right now, you need to be online all the time to play C&C 4. This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer. What we are doing for multiplayer for the game and with our infrastructure for this game is unlike any we've produced before and I think you will finally see the culmination of a lot of key leanings from past projects in C&C 4, in this respect.

We can elaborate more on gameplay details after all the magazines hit, plenty of details for you to check in those! Gamestar will have a very extensive story.
-APOC​
 
I dislike the idea for DRM purposes, but if the additional features are worth the disadvantages then I amm all for it.

I remember for Tiberain Sun there was a feature that showed a map which was slpit up into NOD/GDI and you slected where you wanted to attack, the battlefield features were set dependant on the location and the front line progressed depending on who won.

Something like this but more advanced would be nice. It sounds like it is going to be player progression based on achievements giving access to more weapons.

Unsure if it needs the internet all the time though, so there is going to be no single player campaign or skirmish mode?
 
If DRM has proved anything, it's that the pirates don't have issues. :p

Wonder what happens in the event of you briefly disconnecting whilst playing...

To be fair it says nothing about this being a DRM measure, it simply suggests that it is a consistently updating game, in which player data is stored on central servers.
 
Hmm, not a major issue, its just the same as playing an online game , just uses less bandwidth.
 
I think they're just minor online features embedded in the single player designed to hide the fact the DRM is present. I couldn't care less frankly, I can't remember the last time I used a computer without it having access to the internet.

If I have a PC without net access I tend not to use it :p
 
I'm all for it if it enhances the game in any sense.

Persistent/developing environments has always been something valued highly by myself in games. Gives a good sense of meaning. If I want to have a quick blat for fun I'll play TF2 or whatever takes my fancy at the time and scratches that itch.
 
It's like boycotting WoW because it's online-only. Online connectivity is a fundamental part of C&C4 and nothing at all to do with DRM, and those who boycott it despite having perfectly fine connections are fools.
 
It's like boycotting WoW because it's online-only. Online connectivity is a fundamental part of C&C4 and nothing at all to do with DRM, and those who boycott it despite having perfectly fine connections are fools.

Exactly. It's like boycotting Crysis because it forces you to use your good graphics card.
 
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