Code:
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "IVAU.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormCreate(TObject *Sender)
{
int arrayNo;
arrayNo = 0;
still_looking=false;
while (arrayNo < 36)
// Declaring values
{
array[arrayNo].SnapResult1 = -1;
array[arrayNo].SnapResult2 = -1;
array[arrayNo].SnapResult3 = -1;
array[arrayNo].CribbageResult1 = -1;
array[arrayNo].CribbageResult2 = -1;
array[arrayNo].CribbageResult3 = -1;
array[arrayNo].SpillikinsResult1 = -1;
array[arrayNo].SpillikinsResult2 = -1;
array[arrayNo].SpillikinsResult3 = -1;
array[arrayNo].JuniorScrabbleResult1 = -1;
array[arrayNo].JuniorScrabbleResult2 = -1;
array[arrayNo].JuniorScrabbleResult3 = -1;
array[arrayNo].SpillikinsOpp = "";
array[arrayNo].SnapOpp = "";
array[arrayNo].CribbageOpp = "";
array[arrayNo].JuniorScrabbleOpp = "";
arrayNo = arrayNo + 1;
}
array[0].Name = "Albert";
array[1].Name = "Arnold";
array[2].Name = "Aswan";
array[3].Name = "Bertha";
array[4].Name = "Betty";
array[5].Name = "Bella";
array[6].Name = "Charles";
array[7].Name = "Colin";
array[8].Name = "Denise";
array[9].Name = "Debra";
array[10].Name = "Edward";
array[11].Name = "Elias";
array[12].Name = "Earl";
array[13].Name = "Felicity";
array[14].Name = "Freda";
array[15].Name = "Fiona";
array[16].Name = "George";
array[17].Name = "Gilbert";
array[18].Name = "Gerry";
array[19].Name = "Gwyn";
array[20].Name = "Harriet";
array[21].Name = "Hebe";
array[22].Name = "Helen";
array[23].Name = "Hilary";
array[24].Name = "Ian";
array[25].Name = "Idris";
array[26].Name = "Isaac";
array[27].Name = "Jane";
array[28].Name = "Jenny";
array[29].Name = "Jasmine";
array[30].Name = "Keith";
array[31].Name = "Kenny";
array[32].Name = "Kevin";
array[33].Name = "Laura";
array[34].Name = "Leila";
array[35].Name = "Linda";
array[0].House = 'Y';
array[1].House = 'G';
array[2].House = 'Y';
array[3].House = 'G';
array[4].House = 'Y';
array[5].House = 'G';
array[6].House = 'G';
array[7].House = 'Y';
array[8].House = 'G';
array[9].House = 'Y';
array[10].House = 'G';
array[11].House = 'Y';
array[12].House = 'G';
array[13].House = 'Y';
array[14].House = 'G';
array[15].House = 'Y';
array[16].House = 'G';
array[17].House = 'Y';
array[18].House = 'G';
array[19].House = 'Y';
array[20].House = 'G';
array[21].House = 'Y';
array[22].House = 'G';
array[23].House = 'Y';
array[24].House = 'G';
array[25].House = 'Y';
array[26].House = 'G';
array[27].House = 'Y';
array[28].House = 'G';
array[29].House = 'Y';
array[30].House = 'G';
array[31].House = 'Y';
array[32].House = 'G';
array[33].House = 'Y';
array[34].House = 'G';
array[35].House = 'Y';
array[0].Group = 1;
array[1].Group = 1;
array[2].Group = 1;
array[3].Group = 1;
array[4].Group = 1;
array[5].Group = 1;
array[6].Group = 2;
array[7].Group = 2;
array[8].Group = 2;
array[9].Group = 2;
array[10].Group = 3;
array[11].Group = 3;
array[12].Group = 3;
array[13].Group = 3;
array[14].Group = 3;
array[15].Group = 3;
array[16].Group = 4;
array[17].Group = 4;
array[18].Group = 4;
array[19].Group = 4;
array[20].Group = 4;
array[21].Group = 4;
array[22].Group = 4;
array[23].Group = 4;
array[24].Group = 5;
array[25].Group = 5;
array[26].Group = 5;
array[27].Group = 5;
array[28].Group = 5;
array[29].Group = 5;
array[30].Group = 6;
array[31].Group = 6;
array[32].Group = 6;
array[33].Group = 6;
array[34].Group = 6;
array[35].Group = 6;
Index1=0;
while (Index1 < 36)
{
if (array[Index1].SnapOpp == "")
{
still_looking=true;
}
Index2=Index1+1;
while (Index2 < 36 && still_looking == true)
{
if ( still_looking == true &&
( array[Index1].House == array[Index2].House) ||
(array[Index1].Group == array[Index2].Group) ||
(array[Index2].Name == array[Index1].CribbageOpp) ||
(array[Index2].Name == array[Index1].SnapOpp) ||
(array[Index2].Name == array[Index1].JuniorScrabbleOpp) ||
(array[Index2].Name == array[Index1].SpillikinsOpp) ||
(array[Index2].SnapOpp != ""))
{
Index2 = Index2+1;
}
else
{
still_looking == false;
array[Index1].SnapOpp = array[Index2].Name;
array[Index2].SnapOpp = array[Index1].Name;
}
}
Index1 = Index1 + 1;
}
Index1=0;
while (Index1 < 36)
{
if (array[Index1].SpillikinsOpp == "")
{
still_looking=true;
}
Index2=Index1+1;
while (Index2 < 36 && still_looking == true)
{
if ( still_looking == true &&
( array[Index1].House == array[Index2].House) ||
(array[Index1].Group == array[Index2].Group) ||
(array[Index2].Name == array[Index1].CribbageOpp) ||
(array[Index2].Name == array[Index1].SnapOpp) ||
(array[Index2].Name == array[Index1].JuniorScrabbleOpp) ||
(array[Index2].Name == array[Index1].SpillikinsOpp) ||
(array[Index2].SpillikinsOpp != "") )
{
Index2 = Index2+1;
}
else
{
still_looking == false;
array[Index1].SpillikinsOpp = array[Index2].Name;
array[Index2].SpillikinsOpp = array[Index1].Name;
}
}
Index1 = Index1 + 1;
}
Index1=0;
while (Index1 < 36)
{
if (array[Index1].CribbageOpp == "")
{
still_looking=true;
}
Index2=Index1+1;
while (Index2 < 36 && still_looking == true)
{
if ( still_looking == true &&
( array[Index1].House == array[Index2].House) ||
(array[Index1].Group == array[Index2].Group) ||
(array[Index2].Name == array[Index1].CribbageOpp) ||
(array[Index2].Name == array[Index1].SnapOpp) ||
(array[Index2].Name == array[Index1].JuniorScrabbleOpp) ||
(array[Index2].Name == array[Index1].SpillikinsOpp) ||
(array[Index2].CribbageOpp != "") )
{
Index2 = Index2+1;
}
else
{
still_looking == false;
array[Index1].CribbageOpp = array[Index2].Name;
array[Index2].CribbageOpp = array[Index1].Name;
}
}
Index1 = Index1 + 1;
}
Index1=0;
while (Index1 < 36)
{
if (array[Index1].JuniorScrabbleOpp == "")
{
still_looking=true;
}
Index2=Index1+1;
while (Index2 < 36 && still_looking == true)
{
if ( still_looking == true &&
( array[Index1].House == array[Index2].House) ||
(array[Index1].Group == array[Index2].Group) ||
(array[Index2].Name == array[Index1].CribbageOpp) ||
(array[Index2].Name == array[Index1].SnapOpp) ||
(array[Index2].Name == array[Index1].JuniorScrabbleOpp) ||
(array[Index2].Name == array[Index1].SpillikinsOpp) ||
(array[Index2].JuniorScrabbleOpp != "") )
{
Index2 = Index2 + 1;
}
else
{
still_looking == false;
array[Index1].JuniorScrabbleOpp = array[Index2].Name;
array[Index2].JuniorScrabbleOpp = array[Index1].Name;
}
}
Index1 = Index1 + 1;
}
Edit1->Text = array[0].Name;
Edit2->Text = array[0].SpillikinsOpp;
Edit3->Text = array[0].CribbageOpp;
Edit4->Text = array[0].SnapOpp;
Edit5->Text = array[0].JuniorScrabbleOpp;
Header
Code:
//---------------------------------------------------------------------------
#ifndef IVAUH
#define IVAUH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
//---------------------------------------------------------------------------
class TForm1: public TForm
{
__published: // IDE-managed Components
TEdit *Edit1;
TEdit *Edit2;
TEdit *Edit3;
TEdit *Edit4;
TEdit *Edit5;
TEdit *Edit6;
void __fastcall FormCreate(TObject *Sender);
private: // User declarations
struct pupil
{
int score;
AnsiString Name;
char House;
int Group;
AnsiString SnapOpp;
int SnapResult1;
int SnapResult2;
int SnapResult3;
AnsiString CribbageOpp;
int CribbageResult1;
int CribbageResult2;
int CribbageResult3;
AnsiString SpillikinsOpp;
int SpillikinsResult1;
int SpillikinsResult2;
int SpillikinsResult3;
AnsiString JuniorScrabbleOpp;
int JuniorScrabbleResult1;
int JuniorScrabbleResult2;
int JuniorScrabbleResult3;
};
pupil array[36];
bool still_looking;
int Index1;
int Index2;
public: // User declarations
__fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
The basic idea is to come up with competitors based on a set of criteria, I know there are better more efficient ways to do this but I have to do it this way. Currently it generates competitors but the wrong ones, for some reaosn it comes up with array[32], array[30], array[35] and array.[28] rather than 6, 8, 10 and 12.
If anyone can help me find out why it is doing this you'll get an e-cookie

P.S I'm aware you lot don't like people asking you to do their work for them but even my teacher is completely stumped -_-